[splittiming] Allow F1^H4 dedicated Timing Menu.
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+26
-13
@@ -194,6 +194,9 @@ void ScreenEdit::InitEditMappings()
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return;
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case EditMode_Full:
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// F4 = Show timing menu
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m_EditMappingsDeviceInput.button[EDIT_BUTTON_OPEN_TIMING_MENU][0] = DeviceInput(DEVICE_KEYBOARD, KEY_F4);
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/* Don't allow F5/F6 in home mode. It breaks the "delay creation until first save" logic. */
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m_EditMappingsDeviceInput.button[EDIT_BUTTON_OPEN_PREV_STEPS][0] = DeviceInput(DEVICE_KEYBOARD, KEY_F5);
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m_EditMappingsDeviceInput.button[EDIT_BUTTON_OPEN_NEXT_STEPS][0] = DeviceInput(DEVICE_KEYBOARD, KEY_F6);
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@@ -1522,6 +1525,11 @@ void ScreenEdit::InputEdit( const InputEventPlus &input, EditButton EditB )
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case EDIT_BUTTON_OPEN_INPUT_HELP:
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DoHelp();
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break;
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case EDIT_BUTTON_OPEN_TIMING_MENU:
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{
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DisplayTimingMenu();
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break;
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}
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case EDIT_BUTTON_OPEN_NEXT_STEPS:
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case EDIT_BUTTON_OPEN_PREV_STEPS:
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{
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@@ -3056,6 +3064,23 @@ static void ChangeMaxBPM( const RString &sNew )
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GAMESTATE->m_pCurSong->m_fSpecifiedBPMMax = StringToFloat( sNew );
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}
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void ScreenEdit::DisplayTimingMenu()
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{
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TimingData pTime = m_pSteps->m_Timing;
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const float fBeat = GAMESTATE->m_pPlayerState[PLAYER_1]->m_Position.m_fSongBeat;
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g_TimingDataInformation.rows[bpm].SetOneUnthemedChoice( ssprintf("%.5f", pTime.GetBPMAtBeat( fBeat ) ) );
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g_TimingDataInformation.rows[stop].SetOneUnthemedChoice( ssprintf("%.5f", pTime.GetStopAtBeat( fBeat ) ) ) ;
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g_TimingDataInformation.rows[delay].SetOneUnthemedChoice( ssprintf("%.5f", pTime.GetDelayAtBeat( fBeat ) ) );
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g_TimingDataInformation.rows[time_signature_numerator].SetOneUnthemedChoice( ssprintf("%d", pTime.GetTimeSignatureNumeratorAtBeat( fBeat ) ) );
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g_TimingDataInformation.rows[time_signature_denominator].SetOneUnthemedChoice( ssprintf("%d", pTime.GetTimeSignatureDenominatorAtBeat( fBeat ) ) );
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g_TimingDataInformation.rows[tickcount].SetOneUnthemedChoice( ssprintf("%d", pTime.GetTickcountAtBeat( fBeat ) ) );
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g_TimingDataInformation.rows[combo].SetOneUnthemedChoice( ssprintf("%d", pTime.GetComboAtBeat( fBeat ) ) );
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g_TimingDataInformation.rows[label].SetOneUnthemedChoice( pTime.GetLabelAtBeat( fBeat ).c_str() );
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g_TimingDataInformation.rows[warp].SetOneUnthemedChoice( ssprintf("%.5f", pTime.GetWarpAtBeat( fBeat ) ) );
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EditMiniMenu( &g_TimingDataInformation, SM_BackFromTimingDataInformation );
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}
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// End helper functions
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static LocalizedString REVERT_LAST_SAVE ( "ScreenEdit", "Do you want to revert to your last save?" );
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@@ -3259,19 +3284,7 @@ void ScreenEdit::HandleMainMenuChoice( MainMenuChoice c, const vector<int> &iAns
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break;
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case edit_timing_data:
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{
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TimingData pTime = m_pSteps->m_Timing;
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const float fBeat = GAMESTATE->m_pPlayerState[PLAYER_1]->m_Position.m_fSongBeat;
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g_TimingDataInformation.rows[bpm].SetOneUnthemedChoice( ssprintf("%.5f", pTime.GetBPMAtBeat( fBeat ) ) );
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g_TimingDataInformation.rows[stop].SetOneUnthemedChoice( ssprintf("%.5f", pTime.GetStopAtBeat( fBeat ) ) ) ;
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g_TimingDataInformation.rows[delay].SetOneUnthemedChoice( ssprintf("%.5f", pTime.GetDelayAtBeat( fBeat ) ) );
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g_TimingDataInformation.rows[time_signature_numerator].SetOneUnthemedChoice( ssprintf("%d", pTime.GetTimeSignatureNumeratorAtBeat( fBeat ) ) );
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g_TimingDataInformation.rows[time_signature_denominator].SetOneUnthemedChoice( ssprintf("%d", pTime.GetTimeSignatureDenominatorAtBeat( fBeat ) ) );
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g_TimingDataInformation.rows[tickcount].SetOneUnthemedChoice( ssprintf("%d", pTime.GetTickcountAtBeat( fBeat ) ) );
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g_TimingDataInformation.rows[combo].SetOneUnthemedChoice( ssprintf("%d", pTime.GetComboAtBeat( fBeat ) ) );
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g_TimingDataInformation.rows[label].SetOneUnthemedChoice( pTime.GetLabelAtBeat( fBeat ).c_str() );
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g_TimingDataInformation.rows[warp].SetOneUnthemedChoice( ssprintf("%.5f", pTime.GetWarpAtBeat( fBeat ) ) );
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EditMiniMenu( &g_TimingDataInformation, SM_BackFromTimingDataInformation );
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DisplayTimingMenu();
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}
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break;
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