[loading window] Hey look, the load can be aborted now!
Also, loading messages are now in the language file.
This commit is contained in:
@@ -1734,7 +1734,6 @@ DoubleChallengeMeter=Double Challenge Meter
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[StepMania]
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[StepMania]
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Announcer=Announcer
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Announcer=Announcer
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Couldn't open any loading windows.=Couldn't open any loading windows.
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Fullscreen=Fullscreen
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Fullscreen=Fullscreen
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Initializing %s...=Initializing %s...
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Initializing %s...=Initializing %s...
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No video renderers attempted.=No video renderers attempted.
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No video renderers attempted.=No video renderers attempted.
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@@ -1751,6 +1750,22 @@ Windowed=Windowed
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color=color
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color=color
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texture=texture
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texture=texture
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[LoadingWindow]
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Couldn't open any loading windows.=Couldn't open any loading windows.
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Starting sound subsystem...=Starting sound subsystem...
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Initializing bookkeeper...=Initializing bookkeeper...
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Starting lights subsystem...=Starting lights subsystem...
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Loading game type...=Loading game type...
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Building song cache index...=Building song cache index...
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Loading banner cache...=Loading banner cache...
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Initializing memory card system...=Initializing memory card system...
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Initializing character system...=Initializing character system...
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Initializing profile system...=Initializing profile system...
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Updating popular song list...=Updating popular song list...
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Updating course rankings...=Updating course rankings...
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Initializing statics manager...=Initializing statics manager...
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Initializing message system...=Initializing message system...
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[StepsType]
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[StepsType]
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dance-couple=couple
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dance-couple=couple
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dance-double=double
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dance-double=double
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+7
-1
@@ -1,6 +1,7 @@
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#include "global.h"
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#include "global.h"
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#include "SongManager.h"
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#include "SongManager.h"
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#include "arch/LoadingWindow/LoadingWindow.h"
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#include "arch/LoadingWindow/LoadingWindow.h"
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#include "arch/ArchHooks/ArchHooks.h"
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#include "AnnouncerManager.h"
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#include "AnnouncerManager.h"
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#include "BackgroundUtil.h"
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#include "BackgroundUtil.h"
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#include "BannerCache.h"
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#include "BannerCache.h"
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@@ -253,7 +254,7 @@ void SongManager::LoadStepManiaSongDir( RString sDir )
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songCount = 0;
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songCount = 0;
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FOREACH_CONST( RString, arrayGroupDirs, s ) // foreach dir in /Songs/
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FOREACH_CONST( RString, arrayGroupDirs, s ) // foreach dir in /Songs/
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{
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{
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if(HOOKS->UserQuit()) break;
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RString sGroupDirName = *s;
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RString sGroupDirName = *s;
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SanityCheckGroupDir(sDir+sGroupDirName);
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SanityCheckGroupDir(sDir+sGroupDirName);
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@@ -291,6 +292,7 @@ void SongManager::LoadStepManiaSongDir( RString sDir )
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for( unsigned j=0; j< arraySongDirs.size(); ++j ) // for each song dir
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for( unsigned j=0; j< arraySongDirs.size(); ++j ) // for each song dir
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{
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{
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if(HOOKS->UserQuit()) break;
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RString sSongDirName = arraySongDirs[j];
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RString sSongDirName = arraySongDirs[j];
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// this is a song directory. Load a new song.
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// this is a song directory. Load a new song.
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@@ -769,6 +771,7 @@ void SongManager::InitCoursesFromDisk()
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vector<RString> vsCourseGroupNames;
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vector<RString> vsCourseGroupNames;
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FOREACH_CONST( RString, vsCourseDirs, sDir )
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FOREACH_CONST( RString, vsCourseDirs, sDir )
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{
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{
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if(HOOKS->UserQuit()) break;
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// Find all group directories in Courses dir
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// Find all group directories in Courses dir
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GetDirListing( *sDir + "*", vsCourseGroupNames, true, true );
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GetDirListing( *sDir + "*", vsCourseGroupNames, true, true );
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StripCvsAndSvn( vsCourseGroupNames );
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StripCvsAndSvn( vsCourseGroupNames );
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@@ -781,6 +784,7 @@ void SongManager::InitCoursesFromDisk()
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FOREACH_CONST( RString, vsCourseGroupNames, sCourseGroup ) // for each dir in /Courses/
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FOREACH_CONST( RString, vsCourseGroupNames, sCourseGroup ) // for each dir in /Courses/
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{
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{
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if(HOOKS->UserQuit()) break;
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// Find all CRS files in this group directory
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// Find all CRS files in this group directory
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vector<RString> vsCoursePaths;
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vector<RString> vsCoursePaths;
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GetDirListing( *sCourseGroup + "/*.crs", vsCoursePaths, false, true );
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GetDirListing( *sCourseGroup + "/*.crs", vsCoursePaths, false, true );
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@@ -819,6 +823,7 @@ void SongManager::InitAutogenCourses()
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Course* pCourse;
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Course* pCourse;
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for( unsigned g=0; g<saGroupNames.size(); g++ ) // foreach Group
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for( unsigned g=0; g<saGroupNames.size(); g++ ) // foreach Group
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{
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{
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if(HOOKS->UserQuit()) break;
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RString sGroupName = saGroupNames[g];
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RString sGroupName = saGroupNames[g];
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// Generate random courses from each group.
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// Generate random courses from each group.
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@@ -857,6 +862,7 @@ void SongManager::InitAutogenCourses()
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vector<Song *> aSongs;
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vector<Song *> aSongs;
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unsigned i = 0;
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unsigned i = 0;
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do {
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do {
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if(HOOKS->UserQuit()) break;
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RString sArtist = i >= apSongs.size()? RString(""): apSongs[i]->GetDisplayArtist();
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RString sArtist = i >= apSongs.size()? RString(""): apSongs[i]->GetDisplayArtist();
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RString sTranslitArtist = i >= apSongs.size()? RString(""): apSongs[i]->GetTranslitArtist();
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RString sTranslitArtist = i >= apSongs.size()? RString(""): apSongs[i]->GetTranslitArtist();
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if( i < apSongs.size() && !sCurArtist.CompareNoCase(sArtist) )
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if( i < apSongs.size() && !sCurArtist.CompareNoCase(sArtist) )
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+47
-23
@@ -932,7 +932,20 @@ static void ApplyLogPreferences()
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Checkpoints::LogCheckpoints( PREFSMAN->m_bLogCheckpoints );
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Checkpoints::LogCheckpoints( PREFSMAN->m_bLogCheckpoints );
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}
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}
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static LocalizedString COULDNT_OPEN_LOADING_WINDOW( "StepMania", "Couldn't open any loading windows." );
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static LocalizedString COULDNT_OPEN_LOADING_WINDOW( "LoadingWindow", "Couldn't open any loading windows." );
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static LocalizedString STARTING_SOUND ( "LoadingWindow", "Starting sound subsystem...");
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static LocalizedString INIT_BOOKKEEPER ( "LoadingWindow", "Initializing bookkeeper...");
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static LocalizedString START_LIGHTS ( "LoadingWindow", "Starting lights subsystem...");
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static LocalizedString LOAD_GAMETYPE ( "LoadingWindow", "Loading game type...");
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static LocalizedString BUILD_SONG_CACHE_INDEX ( "LoadingWindow", "Building song cache index...");
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static LocalizedString LOAD_BANNER_CACHE ( "LoadingWindow", "Loading banner cache...");
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static LocalizedString INIT_MEMCARD ( "LoadingWindow", "Initializing memory card system...");
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static LocalizedString INIT_CHARS ( "LoadingWindow", "Initializing character system...");
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static LocalizedString INIT_PROFILES ( "LoadingWindow", "Initializing profile system...");
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static LocalizedString UPDATE_POPULAR ( "LoadingWindow", "Updating popular song list...");
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static LocalizedString UPDATE_COURSE_RANKS ( "LoadingWindow", "Updating course rankings...");
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static LocalizedString INIT_STATICS ( "LoadingWindow", "Initializing statics manager...");
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static LocalizedString INIT_MESSAGE ( "LoadingWindow", "Initializing message system...");
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int main(int argc, char* argv[])
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int main(int argc, char* argv[])
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{
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{
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@@ -1059,65 +1072,76 @@ int main(int argc, char* argv[])
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if( PREFSMAN->m_iSoundWriteAhead )
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if( PREFSMAN->m_iSoundWriteAhead )
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LOG->Info( "Sound writeahead has been overridden to %i", PREFSMAN->m_iSoundWriteAhead.Get() );
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LOG->Info( "Sound writeahead has been overridden to %i", PREFSMAN->m_iSoundWriteAhead.Get() );
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pLoadingWindow->SetText("Starting sound subsystem...");
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pLoadingWindow->SetText(STARTING_SOUND);
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SOUNDMAN = new RageSoundManager;
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SOUNDMAN = new RageSoundManager;
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SOUNDMAN->Init();
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SOUNDMAN->Init();
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SOUNDMAN->SetMixVolume();
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SOUNDMAN->SetMixVolume();
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SOUND = new GameSoundManager;
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SOUND = new GameSoundManager;
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pLoadingWindow->SetText("Initializing bookkeeper...");
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pLoadingWindow->SetText(INIT_BOOKKEEPER);
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BOOKKEEPER = new Bookkeeper;
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BOOKKEEPER = new Bookkeeper;
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pLoadingWindow->SetText("Starting lights subsystem...");
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pLoadingWindow->SetText(START_LIGHTS);
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LIGHTSMAN = new LightsManager;
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LIGHTSMAN = new LightsManager;
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INPUTFILTER = new InputFilter;
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INPUTFILTER = new InputFilter;
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INPUTMAPPER = new InputMapper;
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INPUTMAPPER = new InputMapper;
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pLoadingWindow->SetText("Loading game type...");
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pLoadingWindow->SetText(LOAD_GAMETYPE);
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StepMania::ChangeCurrentGame( GAMESTATE->GetCurrentGame() );
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StepMania::ChangeCurrentGame( GAMESTATE->GetCurrentGame() );
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INPUTQUEUE = new InputQueue;
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INPUTQUEUE = new InputQueue;
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pLoadingWindow->SetText("Building song cache index...");
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pLoadingWindow->SetText(BUILD_SONG_CACHE_INDEX);
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SONGINDEX = new SongCacheIndex;
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SONGINDEX = new SongCacheIndex;
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pLoadingWindow->SetText("Loading banner cache...");
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pLoadingWindow->SetText(LOAD_BANNER_CACHE);
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BANNERCACHE = new BannerCache;
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BANNERCACHE = new BannerCache;
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//BACKGROUNDCACHE = new BackgroundCache;
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//BACKGROUNDCACHE = new BackgroundCache;
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#define earlyBail if( ArchHooks::UserQuit() ) { \
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ShutdownGame(); \
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SAFE_DELETE( pLoadingWindow ); \
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return 0; \
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} \
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// depends on SONGINDEX:
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// depends on SONGINDEX:
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SONGMAN = new SongManager;
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SONGMAN = new SongManager;
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SONGMAN->InitAll(); // this takes a long time
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SONGMAN->InitAll(); // this takes a long time
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earlyBail
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CRYPTMAN = new CryptManager; // need to do this before ProfileMan
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CRYPTMAN = new CryptManager; // need to do this before ProfileMan
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if( PREFSMAN->m_bSignProfileData )
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if( PREFSMAN->m_bSignProfileData )
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CRYPTMAN->GenerateGlobalKeys();
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CRYPTMAN->GenerateGlobalKeys();
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pLoadingWindow->SetText("Initializing memory card system...");
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earlyBail
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pLoadingWindow->SetText(INIT_MEMCARD);
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MEMCARDMAN = new MemoryCardManager;
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MEMCARDMAN = new MemoryCardManager;
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pLoadingWindow->SetText("Initializing character system...");
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earlyBail
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pLoadingWindow->SetText(INIT_CHARS);
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earlyBail
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CHARMAN = new CharacterManager;
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CHARMAN = new CharacterManager;
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pLoadingWindow->SetText("Initializing profile system...");
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pLoadingWindow->SetText(INIT_PROFILES);
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earlyBail
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PROFILEMAN = new ProfileManager;
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PROFILEMAN = new ProfileManager;
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PROFILEMAN->Init(); // must load after SONGMAN
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PROFILEMAN->Init(); // must load after SONGMAN
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earlyBail
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UNLOCKMAN = new UnlockManager;
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UNLOCKMAN = new UnlockManager;
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pLoadingWindow->SetText("Updating popular song list...");
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pLoadingWindow->SetText(UPDATE_POPULAR);
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earlyBail
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SONGMAN->UpdatePopular();
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SONGMAN->UpdatePopular();
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SONGMAN->UpdatePreferredSort();
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SONGMAN->UpdatePreferredSort();
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earlyBail
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NSMAN = new NetworkSyncManager( pLoadingWindow );
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NSMAN = new NetworkSyncManager( pLoadingWindow );
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pLoadingWindow->SetText("Initializing message system...");
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pLoadingWindow->SetText(INIT_MESSAGE);
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MESSAGEMAN = new MessageManager;
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MESSAGEMAN = new MessageManager;
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pLoadingWindow->SetText("Initializing statics manager...");
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pLoadingWindow->SetText(INIT_STATICS);
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STATSMAN = new StatsManager;
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STATSMAN = new StatsManager;
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earlyBail
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// Initialize which courses are ranking courses here.
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// Initialize which courses are ranking courses here.
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pLoadingWindow->SetText("Updating cource rankings...");
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pLoadingWindow->SetText(UPDATE_COURSE_RANKS);
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SONGMAN->UpdateRankingCourses();
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SONGMAN->UpdateRankingCourses();
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earlyBail
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SAFE_DELETE( pLoadingWindow ); // destroy this before init'ing Display
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// destroy this before init'ing Display, for now
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// we will lose the rights to be focused, but that's not too important
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/* If the user has tried to quit during the loading, do it before creating
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// when we are going fullscreen
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* the main window. This prevents going to full screen just to quit. */
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SAFE_DELETE( pLoadingWindow );
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if( ArchHooks::UserQuit() )
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{
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ShutdownGame();
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return 0;
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}
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StartDisplay();
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StartDisplay();
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@@ -6,6 +6,7 @@
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#include "archutils/win32/WindowsResources.h"
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#include "archutils/win32/WindowsResources.h"
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#include "archutils/win32/WindowIcon.h"
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#include "archutils/win32/WindowIcon.h"
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#include "archutils/win32/ErrorStrings.h"
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#include "archutils/win32/ErrorStrings.h"
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#include "arch/ArchHooks/ArchHooks.h"
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#include <windows.h>
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#include <windows.h>
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#include "CommCtrl.h"
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#include "CommCtrl.h"
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#include "RageSurface_Load.h"
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#include "RageSurface_Load.h"
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@@ -138,6 +139,7 @@ INT_PTR CALLBACK LoadingWindow_Win32::DlgProc( HWND hWnd, UINT msg, WPARAM wPara
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break;
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break;
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case WM_CLOSE:
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case WM_CLOSE:
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HOOKS->SetUserQuit();
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return FALSE;
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return FALSE;
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case WM_DESTROY:
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case WM_DESTROY:
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Block a user