Eliminate GameState::EndGame; games don't necessarily have distinct
endings. Update the play timer periodically when we commit scores. (This timer is a bit different, but reasonable.)
This commit is contained in:
@@ -213,7 +213,7 @@ void GameLoop::RunGameLoop()
|
||||
|
||||
/* If we ended mid-game, finish up. */
|
||||
GAMESTATE->FinishStage();
|
||||
GAMESTATE->EndGame();
|
||||
GAMESTATE->SaveLocalData();
|
||||
|
||||
if( ChangeAppPri() )
|
||||
HOOKS->UnBoostPriority();
|
||||
|
||||
Reference in New Issue
Block a user