Eliminate GameState::EndGame; games don't necessarily have distinct

endings.  Update the play timer periodically when we commit scores.
(This timer is a bit different, but reasonable.)
This commit is contained in:
Glenn Maynard
2007-04-19 13:59:38 +00:00
parent 22ad4c9a2a
commit 1eb380ba2e
3 changed files with 19 additions and 38 deletions
+1 -1
View File
@@ -213,7 +213,7 @@ void GameLoop::RunGameLoop()
/* If we ended mid-game, finish up. */
GAMESTATE->FinishStage();
GAMESTATE->EndGame();
GAMESTATE->SaveLocalData();
if( ChangeAppPri() )
HOOKS->UnBoostPriority();