Use generic names for TapNoteScore values since they are treated genericly by the code.

Theme changes coming...
This commit is contained in:
Chris Danford
2005-10-08 02:02:03 +00:00
parent b6cf3477b4
commit 1ead066956
12 changed files with 47 additions and 47 deletions
+6 -6
View File
@@ -138,7 +138,7 @@ void LifeMeterBar::ChangeLife( TapNoteScore score )
ASSERT(0);
}
if( IsHot() && score < TNS_Tier4 )
fDeltaLife = -0.10f; // make it take a while to get back to "doing great"
fDeltaLife = -0.10f; // make it take a while to get back to "hot"
break;
case SongOptions::DRAIN_NO_RECOVER:
switch( score )
@@ -179,8 +179,8 @@ void LifeMeterBar::ChangeLife( HoldNoteScore score, TapNoteScore tscore )
{
/* The initial tap note score (which we happen to have in have in
* tscore) has already been reported to the above function. If the
* hold end result was an NG, count it as a miss; if the end result
* was an OK, count a perfect. (Remember, this is just life meter
* hold end result was an LetGo, count it as a miss; if the end result
* was an OK, count a tier2. (Remember, this is just life meter
* computation, not scoring.) */
float fDeltaLife=0.f;
switch( GAMESTATE->m_SongOptions.m_DrainType )
@@ -194,7 +194,7 @@ void LifeMeterBar::ChangeLife( HoldNoteScore score, TapNoteScore tscore )
ASSERT(0);
}
if( IsHot() && score == HNS_LetGo )
fDeltaLife = -0.10f; // make it take a while to get back to "doing great"
fDeltaLife = -0.10f; // make it take a while to get back to "hot"
break;
case SongOptions::DRAIN_NO_RECOVER:
switch( score )
@@ -237,7 +237,7 @@ void LifeMeterBar::ChangeLife( float fDeltaLife )
else
{
fDeltaLife *= 1 + (float)m_iProgressiveLifebar/8 * m_iMissCombo;
// do this after; only successive boo/miss will
// do this after; only successive tier5/miss will
// increase the amount of life lost.
m_iMissCombo++;
/* Increase by m_iRegenComboAfterMiss; never push it beyond m_iMaxRegenComboAfterMiss
@@ -392,7 +392,7 @@ void LifeMeterBar::UpdateNonstopLifebar(const int cleared,
* Life 16+: 200 %
*
* Note there is 200%, because boos take off 1/2 as much as
* a miss, and a boo would suck up half of your lifebar.
* a miss, and a tier5 would suck up half of your lifebar.
*
* Everything past 7 is intended mainly for nonstop mode.
*/