Update Pump noteskins (thanks Daisu)
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@@ -1,6 +1,6 @@
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return Def.ActorFrame {
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NOTESKIN:LoadActor(Var "Button", "Tap Note") .. {
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InitCommand=cmd(blend,"BlendMode_Add";zoom,0;queuecommand,"Glow");
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InitCommand=cmd(blend,"BlendMode_Add";playcommand,"Glow");
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W1Command=cmd(playcommand,"Glow");
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W2Command=cmd(playcommand,"Glow");
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W3Command=cmd(playcommand,"Glow");
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@@ -9,33 +9,8 @@ return Def.ActorFrame {
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HoldingOnCommand=cmd(playcommand,"Glow");
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HitMineCommand=cmd(playcommand,"Glow");
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HeldCommand=cmd(playcommand,"Glow");
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GlowCommand=cmd(setstate,0;finishtweening;diffusealpha,0.95;zoom,1;linear,0.15;zoom,1.15;linear,0.15;diffusealpha,0;zoom,1.30);
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GlowCommand=cmd(setstate,0;finishtweening;diffusealpha,1.0;zoom,1.0;linear,0.15;diffusealpha,0.9;zoom,1.1;linear,0.15;diffusealpha,0.0;zoom,1.2);
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};
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LoadActor("_flash")..{
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InitCommand=cmd(blend,"BlendMode_Add";zoom,0;queuecommand,"Glow");
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W1Command=cmd(playcommand,"Glow");
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W2Command=cmd(playcommand,"Glow");
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W3Command=cmd(playcommand,"Glow");
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W4Command=cmd();
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W5Command=cmd();
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HoldingOnCommand=cmd(playcommand,"Glow");
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HitMineCommand=cmd(playcommand,"Glow");
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HeldCommand=cmd(playcommand,"Glow");
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GlowCommand=cmd(setstate,0;finishtweening;diffusealpha,0.95;zoom,0.6;linear,0.15;zoom,0.65;linear,0.15;diffusealpha,0;zoom,0.7);
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};
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--this is supposed to be the "press" effect
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--[[LoadActor("_receptor parts")..{
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InitCommand=cmd(pause;diffusealpha,0.5;setstate,2);
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ColumnJudgmentMessageCommand=function(self,params)
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self:finishtweening();
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if params.TapNoteScore == 'TapNoteScore_W2' then
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self:zoom(2);
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self:linear(0.3);
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self:zoom(0);
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end
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--cmd(finishtweening;zoom,2;linear,0.3;zoom,1);
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end;
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};]]
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Def.Quad {
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InitCommand=cmd(diffuse,1,1,1,0;zoomto,SCREEN_WIDTH*100,SCREEN_HEIGHT*100;zoomz,SCREEN_WIDTH*SCREEN_HEIGHT);
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HitMineCommand=cmd(finishtweening;diffusealpha,1;linear,0.3;diffusealpha,0);
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