support m_bLockCourseDifficulties
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@@ -108,7 +108,7 @@ void ScreenOptionsMaster::SetStep( OptionRowData &row, OptionRowHandler &hand )
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}
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}
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else if( GAMESTATE->m_pCurCourse ) // playing a course
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else if( GAMESTATE->m_pCurCourse ) // playing a course
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{
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{
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row.bOneChoiceForAllPlayers = true;
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row.bOneChoiceForAllPlayers = PREFSMAN->m_bLockCourseDifficulties;
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Course* pCourse = GAMESTATE->m_pCurCourse;
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Course* pCourse = GAMESTATE->m_pCurCourse;
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StepsType st = GAMESTATE->GetCurrentStyleDef()->m_StepsType;
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StepsType st = GAMESTATE->GetCurrentStyleDef()->m_StepsType;
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