fix bug in SwapSides that caused it to behave like Mirror

Add Alters: copy_left_to_right, copy_right_to_left, clear_left, clear_right, collapse_to_one, shift_left, shift_right
Fix "SuperShuffle broken only in editor"
This commit is contained in:
Chris Danford
2003-03-13 21:44:14 +00:00
parent 3dd62d5568
commit 1e6c67089e
5 changed files with 164 additions and 10 deletions
+2
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@@ -21,6 +21,8 @@ BUG FIX: Super-shuffle fixed (now doesn't add extra notes)
NEW FEATURE: Added WIDE transform (changes notes on beats to jumps) NEW FEATURE: Added WIDE transform (changes notes on beats to jumps)
NEW FEATURE: Added BIG transform (strategically inserts 8ths) NEW FEATURE: Added BIG transform (strategically inserts 8ths)
NEW FEATURE: Added QUICK transform (strategically inserts 16ths) NEW FEATURE: Added QUICK transform (strategically inserts 16ths)
NEW FEATURE: Added SKIPPY transform
BUG FIX: Fixed song seeking in editor at non 1x music rates
----------------------- Version 3.01 --------------------------- ----------------------- Version 3.01 ---------------------------
CHANGE: Simplified NoteSkin tap graphic format. Old NoteSkins will need to CHANGE: Simplified NoteSkin tap graphic format. Old NoteSkins will need to
+124 -6
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@@ -13,10 +13,8 @@
#include "NoteData.h" #include "NoteData.h"
#include "RageUtil.h" #include "RageUtil.h"
#include "GameConstantsAndTypes.h" #include "GameConstantsAndTypes.h"
#include "PrefsManager.h"
#include "ArrowEffects.h" #include "ArrowEffects.h"
#include "PrefsManager.h" #include "GameState.h"
#include "GameConstantsAndTypes.h"
#include "RageException.h" #include "RageException.h"
#include "GameState.h" #include "GameState.h"
#include "math.h" #include "math.h"
@@ -881,7 +879,7 @@ void NoteDataUtil::Turn( NoteData &in, TurnType tt )
iTakeFromTrack[t] = in.GetNumTracks()-t-1; iTakeFromTrack[t] = in.GetNumTracks()-t-1;
break; break;
case shuffle: case shuffle:
case super_shuffle: // use this code to shuffle the HoldNotes case super_shuffle: // use shuffle code to mix up HoldNotes without creating impossible patterns
{ {
vector<int> aiTracksLeftToMap; vector<int> aiTracksLeftToMap;
for( t=0; t<in.GetNumTracks(); t++ ) for( t=0; t<in.GetNumTracks(); t++ )
@@ -915,7 +913,7 @@ void NoteDataUtil::Turn( NoteData &in, TurnType tt )
in.CopyAll( &tempNoteData ); // copy note data from newData back into this in.CopyAll( &tempNoteData ); // copy note data from newData back into this
in.Convert2sAnd3sToHoldNotes(); in.Convert2sAnd3sToHoldNotes();
if( tt == PlayerOptions::TURN_SUPER_SHUFFLE ) if( tt == super_shuffle )
SuperShuffleTaps( in ); SuperShuffleTaps( in );
} }
@@ -982,8 +980,9 @@ void NoteDataUtil::SwapSides( NoteData &in )
for( int t=0; t<in.GetNumTracks()/2; t++ ) for( int t=0; t<in.GetNumTracks()/2; t++ )
{ {
int iTrackEarlier = t; int iTrackEarlier = t;
int iTrackLater = in.GetNumTracks()-1-t; int iTrackLater = t + in.GetNumTracks()/2 + in.GetNumTracks()%2;
// swap
TapNote tnEarlier = in.GetTapNote(iTrackEarlier, r); TapNote tnEarlier = in.GetTapNote(iTrackEarlier, r);
TapNote tnLater = in.GetTapNote(iTrackLater, r); TapNote tnLater = in.GetTapNote(iTrackLater, r);
in.SetTapNote(iTrackEarlier, r, tnLater); in.SetTapNote(iTrackEarlier, r, tnLater);
@@ -1178,3 +1177,122 @@ void NoteDataUtil::SnapToNearestNoteType( NoteData &in, NoteType nt1, NoteType n
//Convert2sAnd3sToHoldNotes(); //Convert2sAnd3sToHoldNotes();
} }
void NoteDataUtil::CopyLeftToRight( NoteData &in )
{
in.ConvertHoldNotesTo4s();
int max_row = in.GetLastRow();
for( int r=0; r<=max_row; r++ )
{
for( int t=0; t<in.GetNumTracks()/2; t++ )
{
int iTrackEarlier = t;
int iTrackLater = in.GetNumTracks()-1-t;
// swap
TapNote tnEarlier = in.GetTapNote(iTrackEarlier, r);
TapNote tnLater = in.GetTapNote(iTrackLater, r);
// in.SetTapNote(iTrackEarlier, r, tnLater);
in.SetTapNote(iTrackLater, r, tnEarlier);
}
}
in.Convert4sToHoldNotes();
}
void NoteDataUtil::CopyRightToLeft( NoteData &in )
{
in.ConvertHoldNotesTo4s();
int max_row = in.GetLastRow();
for( int r=0; r<=max_row; r++ )
{
for( int t=0; t<in.GetNumTracks()/2; t++ )
{
int iTrackEarlier = t;
int iTrackLater = in.GetNumTracks()-1-t;
// swap
TapNote tnEarlier = in.GetTapNote(iTrackEarlier, r);
TapNote tnLater = in.GetTapNote(iTrackLater, r);
in.SetTapNote(iTrackEarlier, r, tnLater);
// in.SetTapNote(iTrackLater, r, tnEarlier);
}
}
in.Convert4sToHoldNotes();
}
void NoteDataUtil::ClearLeft( NoteData &in )
{
in.ConvertHoldNotesTo4s();
int max_row = in.GetLastRow();
for( int r=0; r<=max_row; r++ )
for( int t=0; t<in.GetNumTracks()/2; t++ )
in.SetTapNote(t, r, TAP_EMPTY);
in.Convert4sToHoldNotes();
}
void NoteDataUtil::ClearRight( NoteData &in )
{
in.ConvertHoldNotesTo4s();
int max_row = in.GetLastRow();
for( int r=0; r<=max_row; r++ )
for( int t=(in.GetNumTracks()+1)/2; t<in.GetNumTracks(); t++ )
in.SetTapNote(t, r, TAP_EMPTY);
in.Convert4sToHoldNotes();
}
void NoteDataUtil::CollapseToOne( NoteData &in )
{
in.ConvertHoldNotesTo2sAnd3s();
int max_row = in.GetLastRow();
for( int r=0; r<=max_row; r++ )
for( int t=0; t<in.GetNumTracks(); t++ )
if( in.GetTapNote(t,r) != TAP_EMPTY )
{
in.SetTapNote(0, r, in.GetTapNote(t,r));
in.SetTapNote(t, r, TAP_EMPTY);
}
in.Convert2sAnd3sToHoldNotes();
}
void NoteDataUtil::ShiftLeft( NoteData &in )
{
in.ConvertHoldNotesTo4s();
int max_row = in.GetLastRow();
for( int r=0; r<=max_row; r++ )
{
for( int t=0; t<in.GetNumTracks()-1; t++ ) // in.GetNumTracks()-1 times
{
int iTrackEarlier = t;
int iTrackLater = (t+1) % in.GetNumTracks();
// swap
TapNote tnEarlier = in.GetTapNote(iTrackEarlier, r);
TapNote tnLater = in.GetTapNote(iTrackLater, r);
in.SetTapNote(iTrackEarlier, r, tnLater);
in.SetTapNote(iTrackLater, r, tnEarlier);
}
}
in.Convert4sToHoldNotes();
}
void NoteDataUtil::ShiftRight( NoteData &in )
{
in.ConvertHoldNotesTo4s();
int max_row = in.GetLastRow();
for( int r=0; r<=max_row; r++ )
{
for( int t=in.GetNumTracks()-1; t>0; t-- ) // in.GetNumTracks()-1 times
{
int iTrackEarlier = t;
int iTrackLater = (t+1) % in.GetNumTracks();
// swap
TapNote tnEarlier = in.GetTapNote(iTrackEarlier, r);
TapNote tnLater = in.GetTapNote(iTrackLater, r);
in.SetTapNote(iTrackEarlier, r, tnLater);
in.SetTapNote(iTrackLater, r, tnEarlier);
}
}
in.Convert4sToHoldNotes();
}
+9
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@@ -165,10 +165,19 @@ namespace NoteDataUtil
void Skippy( NoteData &in ); void Skippy( NoteData &in );
void InsertIntelligentTaps( NoteData &in, float fBeatInterval, float fInsertBeatOffset, bool bNewTapSameAsBeginning ); void InsertIntelligentTaps( NoteData &in, float fBeatInterval, float fInsertBeatOffset, bool bNewTapSameAsBeginning );
void SuperShuffleTaps( NoteData &in ); void SuperShuffleTaps( NoteData &in );
void Backwards( NoteData &in ); void Backwards( NoteData &in );
void SwapSides( NoteData &in ); void SwapSides( NoteData &in );
void CopyLeftToRight( NoteData &in );
void CopyRightToLeft( NoteData &in );
void ClearLeft( NoteData &in );
void ClearRight( NoteData &in );
void CollapseToOne( NoteData &in );
void ShiftLeft( NoteData &in );
void ShiftRight( NoteData &in );
void SnapToNearestNoteType( NoteData &in, NoteType nt1, NoteType nt2, float fBeginBeat, float fEndBeat ); void SnapToNearestNoteType( NoteData &in, NoteType nt1, NoteType nt2, float fBeginBeat, float fEndBeat );
inline void SnapToNearestNoteType( NoteData &in, NoteType nt, float fBeginBeat, float fEndBeat ) { SnapToNearestNoteType( in, nt, (NoteType)-1, fBeginBeat, fEndBeat ); } inline void SnapToNearestNoteType( NoteData &in, NoteType nt, float fBeginBeat, float fEndBeat ) { SnapToNearestNoteType( in, nt, (NoteType)-1, fBeginBeat, fEndBeat ); }
}; };
+26 -3
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@@ -148,8 +148,9 @@ MiniMenuDefinition g_AreaMenu =
{ "Paste at begin marker", true, 1, 0, {""} }, { "Paste at begin marker", true, 1, 0, {""} },
{ "Clear", true, 1, 0, {""} }, { "Clear", true, 1, 0, {""} },
{ "Quantize", true, NUM_NOTE_TYPES, 0, {"4TH","8TH","12TH","16TH","24TH","32ND"} }, { "Quantize", true, NUM_NOTE_TYPES, 0, {"4TH","8TH","12TH","16TH","24TH","32ND"} },
{ "Turn", true, ScreenEdit::NUM_TURN_TYPES, 0, {"Left","Right","Mirror","Shuffle","Super Shuffle","Backwards","Swap Sides"} }, { "Turn", true, ScreenEdit::NUM_TURN_TYPES, 0, {"Left","Right","Mirror","Shuffle","Super Shuffle"} },
{ "Transform", true, ScreenEdit::NUM_TRANSFORM_TYPES, 0, {"Little","Wide","Big","Quick","Skippy"} }, { "Transform", true, ScreenEdit::NUM_TRANSFORM_TYPES, 0, {"Little","Wide","Big","Quick","Skippy"} },
{ "Alter", true, ScreenEdit::NUM_ALTER_TYPES, 0, {"Backwards","Swap Sides","Copy Left To Right","Copy Right To Left","Clear Left","Clear Right","Collapse To One","Shift Left","Shift Right"} },
{ "Play selection", true, 1, 0, {""} }, { "Play selection", true, 1, 0, {""} },
{ "Record in selection", true, 1, 0, {""} }, { "Record in selection", true, 1, 0, {""} },
{ "Insert blank beat and shift down", true, 1, 0, {""} }, { "Insert blank beat and shift down", true, 1, 0, {""} },
@@ -766,7 +767,9 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
g_AreaMenu.lines[paste_at_begin_marker].bEnabled = this->m_Clipboard.GetLastBeat() != 0 && m_NoteFieldEdit.m_fBeginMarker!=-1; g_AreaMenu.lines[paste_at_begin_marker].bEnabled = this->m_Clipboard.GetLastBeat() != 0 && m_NoteFieldEdit.m_fBeginMarker!=-1;
g_AreaMenu.lines[clear].bEnabled = bAreaSelected; g_AreaMenu.lines[clear].bEnabled = bAreaSelected;
g_AreaMenu.lines[quantize].bEnabled = bAreaSelected; g_AreaMenu.lines[quantize].bEnabled = bAreaSelected;
g_AreaMenu.lines[turn].bEnabled = bAreaSelected;
g_AreaMenu.lines[transform].bEnabled = bAreaSelected; g_AreaMenu.lines[transform].bEnabled = bAreaSelected;
g_AreaMenu.lines[alter].bEnabled = bAreaSelected;
g_AreaMenu.lines[play].bEnabled = bAreaSelected; g_AreaMenu.lines[play].bEnabled = bAreaSelected;
g_AreaMenu.lines[record].bEnabled = bAreaSelected; g_AreaMenu.lines[record].bEnabled = bAreaSelected;
SCREENMAN->MiniMenu( &g_AreaMenu, SM_BackFromAreaMenu ); SCREENMAN->MiniMenu( &g_AreaMenu, SM_BackFromAreaMenu );
@@ -1296,8 +1299,6 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, int* iAnswers )
case mirror: NoteDataUtil::Turn( m_Clipboard, NoteDataUtil::mirror ); break; case mirror: NoteDataUtil::Turn( m_Clipboard, NoteDataUtil::mirror ); break;
case shuffle: NoteDataUtil::Turn( m_Clipboard, NoteDataUtil::shuffle ); break; case shuffle: NoteDataUtil::Turn( m_Clipboard, NoteDataUtil::shuffle ); break;
case super_shuffle: NoteDataUtil::Turn( m_Clipboard, NoteDataUtil::super_shuffle ); break; case super_shuffle: NoteDataUtil::Turn( m_Clipboard, NoteDataUtil::super_shuffle ); break;
case backwards: NoteDataUtil::Backwards( m_Clipboard ); break;
case swap_sides: NoteDataUtil::SwapSides( m_Clipboard ); break;
default: ASSERT(0); default: ASSERT(0);
} }
@@ -1322,6 +1323,28 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, int* iAnswers )
HandleAreaMenuChoice( paste_at_begin_marker, NULL ); HandleAreaMenuChoice( paste_at_begin_marker, NULL );
} }
break; break;
case alter:
{
HandleAreaMenuChoice( cut, NULL );
AlterType at = (AlterType)iAnswers[c];
switch( at )
{
case backwards: NoteDataUtil::Backwards( m_Clipboard ); break;
case swap_sides: NoteDataUtil::SwapSides( m_Clipboard ); break;
case copy_left_to_right: NoteDataUtil::CopyLeftToRight( m_Clipboard ); break;
case copy_right_to_left: NoteDataUtil::CopyRightToLeft( m_Clipboard ); break;
case clear_left: NoteDataUtil::ClearLeft( m_Clipboard ); break;
case clear_right: NoteDataUtil::ClearRight( m_Clipboard ); break;
case collapse_to_one: NoteDataUtil::CollapseToOne( m_Clipboard ); break;
case shift_left: NoteDataUtil::ShiftLeft( m_Clipboard ); break;
case shift_right: NoteDataUtil::ShiftRight( m_Clipboard ); break;
default: ASSERT(0);
}
HandleAreaMenuChoice( paste_at_begin_marker, NULL );
}
break;
case play: case play:
{ {
ASSERT( m_NoteFieldEdit.m_fBeginMarker!=-1 && m_NoteFieldEdit.m_fEndMarker!=-1 ); ASSERT( m_NoteFieldEdit.m_fBeginMarker!=-1 && m_NoteFieldEdit.m_fEndMarker!=-1 );
+3 -1
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@@ -127,6 +127,7 @@ public:
quantize, quantize,
turn, turn,
transform, transform,
alter,
play, play,
record, record,
insert_and_shift, insert_and_shift,
@@ -134,8 +135,9 @@ public:
NUM_AREA_MENU_CHOICES NUM_AREA_MENU_CHOICES
}; };
void HandleAreaMenuChoice( AreaMenuChoice c, int* iAnswers ); void HandleAreaMenuChoice( AreaMenuChoice c, int* iAnswers );
enum TurnType { left, right, mirror, shuffle, super_shuffle, backwards, swap_sides, NUM_TURN_TYPES }; enum TurnType { left, right, mirror, shuffle, super_shuffle, NUM_TURN_TYPES };
enum TransformType { little, wide, big, quick, skippy, NUM_TRANSFORM_TYPES }; enum TransformType { little, wide, big, quick, skippy, NUM_TRANSFORM_TYPES };
enum AlterType { backwards, swap_sides, copy_left_to_right, copy_right_to_left, clear_left, clear_right, collapse_to_one, shift_left, shift_right, NUM_ALTER_TYPES };
enum EditNotesStatisticsChoice { enum EditNotesStatisticsChoice {
difficulty, difficulty,