Removed #BackgroundMovie tag. Instead, TidyUpData will create a BackgroundChange for the movie if one is found in the song directory.
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+20
-12
@@ -385,7 +385,7 @@ void Song::TidyUpData()
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if( arrayPossibleMusic.GetSize() > 0 ) // we found a match
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m_sMusicFile = arrayPossibleMusic[0];
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// Chris: Don't throw on missing music
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// Don't throw on missing music. -Chris
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// else
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// throw RageException( "The song in '%s' is missing a music file. You must place a music file in the song folder or remove the song", m_sSongDir );
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}
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@@ -507,8 +507,9 @@ void Song::TidyUpData()
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}
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if( !HasMovieBackground() )
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// If no BGChanges are specified and there are movies in the song directory, then assume
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// they are DWI style where the movie begins at beat 0.
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if( !HasBGChanges() )
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{
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CStringArray arrayPossibleMovies;
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GetDirListing( m_sSongDir + CString("*movie*.avi"), arrayPossibleMovies );
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@@ -518,7 +519,20 @@ void Song::TidyUpData()
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GetDirListing( m_sSongDir + CString("*.mpg"), arrayPossibleMovies );
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GetDirListing( m_sSongDir + CString("*.mpeg"), arrayPossibleMovies );
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if( arrayPossibleMovies.GetSize() > 0 )
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m_sMovieBackgroundFile = arrayPossibleMovies[0];
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{
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CString sBGMovieFile = arrayPossibleMovies[0];
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// strip off extension from file name
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CString sDir, sFName, sExt;
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splitrelpath( sBGMovieFile, sDir, sFName, sExt );
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// calculate start beat of music
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float fMusicStartBeat, fBPS;
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bool bFreeze;
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this->GetBeatAndBPSFromElapsedTime( -this->m_fBeat0OffsetInSeconds, fMusicStartBeat, fBPS, bFreeze );
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this->AddBackgroundChange( BackgroundChange(fMusicStartBeat,sFName) );
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}
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}
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//
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@@ -655,7 +669,6 @@ void Song::SaveToSMFile( CString sPath, bool bSavingCache )
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fprintf( fp, "#BANNER:%s;\n", m_sBannerFile );
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fprintf( fp, "#BACKGROUND:%s;\n", m_sBackgroundFile );
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fprintf( fp, "#CDTITLE:%s;\n", m_sCDTitleFile );
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fprintf( fp, "#MOVIEBACKGROUND:%s;\n", m_sMovieBackgroundFile );
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fprintf( fp, "#MUSIC:%s;\n", m_sMusicFile );
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fprintf( fp, "#MUSICBYTES:%u;\n", m_iMusicBytes );
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fprintf( fp, "#MUSICLENGTH:%.2f;\n", m_fMusicLengthSeconds );
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@@ -983,7 +996,6 @@ bool Song::HasMusic() const {return m_sMusicFile != "" && IsAFile(GetMusicPa
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bool Song::HasBanner() const {return m_sBannerFile != "" && IsAFile(GetBannerPath()); };
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bool Song::HasBackground() const {return m_sBackgroundFile != "" && IsAFile(GetBackgroundPath()); };
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bool Song::HasCDTitle() const {return m_sCDTitleFile != "" && IsAFile(GetCDTitlePath()); };
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bool Song::HasMovieBackground() const {return m_sMovieBackgroundFile != ""&& IsAFile(GetMovieBackgroundPath()); };
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bool Song::HasBGChanges() const {return m_BackgroundChanges.GetSize() > 0; };
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int Song::GetNumTimesPlayed() const
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@@ -1045,10 +1057,6 @@ CString Song::GetBannerPath() const
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return m_sSongDir+m_sBannerFile;
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}
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CString Song::GetBackgroundPath() const
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{
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return m_sSongDir+m_sBackgroundFile;
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}
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CString Song::GetCDTitlePath() const
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{
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if( m_sCDTitleFile.Find('\\') == -1)
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@@ -1060,7 +1068,7 @@ CString Song::GetCDTitlePath() const
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return m_sCDTitleFile;
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}
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CString Song::GetMovieBackgroundPath() const
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CString Song::GetBackgroundPath() const
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{
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return m_sSongDir+m_sMovieBackgroundFile;
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return m_sSongDir+m_sBackgroundFile;
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}
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