reload metrics on F2, write scores on Shift+F2
This commit is contained in:
+25
-18
@@ -1291,25 +1291,32 @@ bool HandleGlobalInputs( DeviceInput DeviceI, InputEventType type, GameInput Gam
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if(DeviceI == DeviceInput(DEVICE_KEYBOARD, SDLK_F2))
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if(DeviceI == DeviceInput(DEVICE_KEYBOARD, SDLK_F2))
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{
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{
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THEME->ReloadMetrics();
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if( INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, SDLK_LSHIFT) ) )
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TEXTUREMAN->ReloadAll();
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{
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SCREENMAN->ReloadCreditsText();
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// HACK: Also save bookkeeping and profile info for debugging
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NOTESKIN->RefreshNoteSkinData( GAMESTATE->m_CurGame );
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// so we don't have to play through a whole song to get new output.
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CodeDetector::RefreshCacheItems();
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BOOKKEEPER->WriteToDisk();
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PROFILEMAN->SaveMachineProfile();
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// HACK: Also save bookkeeping and profile info for debugging
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for( int p=0; p<NUM_PLAYERS; p++ )
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// so we don't have to play through a whole song to get new output.
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if( PROFILEMAN->IsUsingProfile((PlayerNumber)p) )
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BOOKKEEPER->WriteToDisk();
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PROFILEMAN->SaveProfile( (PlayerNumber)p );
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PROFILEMAN->SaveMachineProfile();
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SCREENMAN->SystemMessage( "Stats saved" );
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for( int p=0; p<NUM_PLAYERS; p++ )
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}
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if( PROFILEMAN->IsUsingProfile((PlayerNumber)p) )
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PROFILEMAN->SaveProfile( (PlayerNumber)p );
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/* If we're in screen test mode, reload the screen. */
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if( PREFSMAN->m_bScreenTestMode )
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ResetGame( true );
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else
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else
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SCREENMAN->SystemMessage( "Reloaded metrics and textures" );
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{
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THEME->ReloadMetrics();
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TEXTUREMAN->ReloadAll();
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SCREENMAN->ReloadCreditsText();
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NOTESKIN->RefreshNoteSkinData( GAMESTATE->m_CurGame );
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CodeDetector::RefreshCacheItems();
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/* If we're in screen test mode, reload the screen. */
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if( PREFSMAN->m_bScreenTestMode )
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ResetGame( true );
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else
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SCREENMAN->SystemMessage( "Reloaded metrics and textures" );
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}
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return true;
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return true;
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}
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}
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