Added .GetValue() for VC6/7 compile. Maybe we should figure out a way around this for VC6/7 so it doesn't look so bad in code?

This commit is contained in:
Charles Lohr
2005-03-14 00:18:07 +00:00
parent e8729a82d0
commit 1e4fb95215
+3 -3
View File
@@ -636,10 +636,10 @@ void MusicWheel::BuildWheelItemDatas( vector<WheelItemData> &arrayWheelItemDatas
if( arrayWheelItemDatas[i].m_Type == TYPE_SONG )
bFoundAnySong = true;
if( SHOW_RANDOM && bFoundAnySong )
if( SHOW_RANDOM.GetValue() && bFoundAnySong )
arrayWheelItemDatas.push_back( WheelItemData(TYPE_RANDOM, NULL, "", NULL, RageColor(1,0,0,1)) );
if( SHOW_PORTAL && bFoundAnySong )
if( SHOW_PORTAL.GetValue() && bFoundAnySong )
arrayWheelItemDatas.push_back( WheelItemData(TYPE_PORTAL, NULL, "", NULL, RageColor(1,0,0,1)) );
}
@@ -783,7 +783,7 @@ void MusicWheel::GetItemPosition( float fPosOffsetsFromMiddle, float& fX_out, fl
// printf( "fRotationX_out = %f\n", fRotationX_out );
}
else if(!USE_LINEAR_WHEEL)
else if(!USE_LINEAR_WHEEL.GetValue())
{
fX_out = (1-cosf(fPosOffsetsFromMiddle/PI))*ITEM_CURVE_X;
fY_out = fPosOffsetsFromMiddle*ITEM_SPACING_Y;