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@@ -20,9 +20,8 @@ static float GetNoteFieldHeight( PlayerNumber pn )
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return SCREEN_HEIGHT + fabsf(GAMESTATE->m_CurrentPlayerOptions[pn].m_fPerspectiveTilt)*200;
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}
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/* For visibility testing: if iAbsolute is -1, then all random modifiers must return
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* the minimal possible offset; if +1, they must return the maximum possible offset.
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* When actually rendering, iAbsolute is 0. */
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/* For visibility testing: if bAbsolute is false, random modifiers must return the
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* minimum possible scroll speed. */
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float ArrowGetYOffset( PlayerNumber pn, int iCol, float fNoteBeat, bool bAbsolute )
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{
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float fYOffset = 0;
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