add bAllowHopo to fix hopo highlighing showing for Game types that don't support hopos

This commit is contained in:
Chris Danford
2006-12-02 00:15:59 +00:00
parent 7ebfd65a9b
commit 1e3fe0ad38
3 changed files with 13 additions and 1 deletions
+10
View File
@@ -116,6 +116,7 @@ static Game g_Games[NUM_GAMES] =
{ // GAME_DANCE
"dance", // m_szName
false, // m_bCountNotesSeparately
false, // m_bAllowHopos
{ // m_InputScheme
"dance", // m_szName
NUM_DANCE_BUTTONS, // m_iButtonsPerController
@@ -168,6 +169,7 @@ static Game g_Games[NUM_GAMES] =
{ // GAME_PUMP
"pump", // m_szName
false, // m_bCountNotesSeparately
false, // m_bAllowHopos
{ // m_InputScheme
"pump", // m_szName
NUM_PUMP_BUTTONS, // m_iButtonsPerController
@@ -219,6 +221,7 @@ static Game g_Games[NUM_GAMES] =
{
"ez2", // m_szName
false, // m_bCountNotesSeparately
false, // m_bAllowHopos
{ // m_InputScheme
"ez2", // m_szName
NUM_EZ2_BUTTONS, // m_iButtonsPerController
@@ -272,6 +275,7 @@ static Game g_Games[NUM_GAMES] =
{ // GAME_PARA
"para", // m_szName
false, // m_bCountNotesSeparately
false, // m_bAllowHopos
{ // m_InputScheme
"para", // m_szName
NUM_PARA_BUTTONS, // m_iButtonsPerController
@@ -323,6 +327,7 @@ static Game g_Games[NUM_GAMES] =
{ // GAME_DS3DDX
"ds3ddx", // m_szName
false, // m_bCountNotesSeparately
false, // m_bAllowHopos
{ // m_InputScheme
"ds3ddx", // m_szName
NUM_DS3DDX_BUTTONS, // m_iButtonsPerController
@@ -377,6 +382,7 @@ static Game g_Games[NUM_GAMES] =
{ // GAME_BEAT
"beat", // m_szName
true, // m_bCountNotesSeparately
false, // m_bAllowHopos
{ // m_InputScheme
"beat", // m_szName
NUM_BEAT_BUTTONS, // m_iButtonsPerController
@@ -432,6 +438,7 @@ static Game g_Games[NUM_GAMES] =
{ // GAME_MANIAX
"maniax", // m_szName
false, // m_bCountNotesSeparately
false, // m_bAllowHopos
{ // m_InputScheme
"maniax", // m_szName
NUM_MANIAX_BUTTONS, // m_iButtonsPerController
@@ -482,6 +489,7 @@ static Game g_Games[NUM_GAMES] =
{ // GAME_TECHNO
"techno", // m_szName
false, // m_bCountNotesSeparately
false, // m_bAllowHopos
{ // m_InputScheme
"techno", // m_szName
NUM_TECHNO_BUTTONS, // m_iButtonsPerController
@@ -537,6 +545,7 @@ static Game g_Games[NUM_GAMES] =
{ // GAME_POPN
"popn", // m_szName
true, // m_bCountNotesSeparately
false, // m_bAllowHopos
{ // m_InputScheme
"popn", // m_szName
NUM_POPN_BUTTONS, // m_iButtonsPerController
@@ -592,6 +601,7 @@ static Game g_Games[NUM_GAMES] =
{ // GAME_LIGHTS
"lights", // m_szName
false, // m_bCountNotesSeparately
false, // m_bAllowHopos
{ // m_InputScheme
"lights", // m_szName
NUM_LIGHTS_BUTTONS, // m_iButtonsPerController