fix SM_BeginFadingOut sent twice if only one player active

This commit is contained in:
Glenn Maynard
2005-07-12 20:05:56 +00:00
parent b1af8a00ae
commit 1e17954eff
+1 -1
View File
@@ -463,7 +463,7 @@ void ScreenSelectDifficulty::MenuStart( PlayerNumber pn )
if( m_CurrentPage == PAGE_2 )
{
// choose this for all the other players too
FOREACH_PlayerNumber( p )
FOREACH_HumanPlayer( p )
{
if( m_bChosen[p] )
continue;