auto-update MusicSortDisplay

This commit is contained in:
Glenn Maynard
2005-08-24 21:24:29 +00:00
parent 8ebdf38c71
commit 1e033bfff5
3 changed files with 19 additions and 10 deletions
-6
View File
@@ -269,7 +269,6 @@ void ScreenSelectMusic::Init()
}
m_MusicSortDisplay.SetName( "SortIcon" );
m_MusicSortDisplay.Set( GAMESTATE->m_SortOrder );
SET_XY( m_MusicSortDisplay );
this->AddChild( &m_MusicSortDisplay );
@@ -1121,7 +1120,6 @@ void ScreenSelectMusic::HandleScreenMessage( const ScreenMessage SM )
}
else if( SM == SM_SortOrderChanging ) /* happens immediately */
{
// m_MusicSortDisplay.FadeOff( 0, "fade", TWEEN_TIME );
TweenScoreOnAndOffAfterChangeSort();
}
else if( SM == SM_SortOrderChanged ) /* happens after the wheel is off and the new song is selected */
@@ -1813,7 +1811,6 @@ void ScreenSelectMusic::AfterMusicChange()
void ScreenSelectMusic::SortOrderChanged()
{
m_MusicSortDisplay.Set( GAMESTATE->m_SortOrder );
if( SHOW_PANES )
FOREACH_HumanPlayer(pn)
m_PaneDisplay[pn].SetFromGameState( GAMESTATE->m_SortOrder );
@@ -1832,9 +1829,6 @@ void ScreenSelectMusic::SortOrderChanged()
m_DifficultyList.Show();
break;
}
// tween music sort on screen
// m_MusicSortDisplay.FadeOn( 0, "fade", TWEEN_TIME );
}
// lua start