Answer AJ's question. (comment update)
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@@ -569,8 +569,8 @@ float TimingData::GetElapsedTimeFromBeatNoOffset( float fBeat ) const
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int iRow = BeatToNoteRow(fBeat);
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for( unsigned j=0; j<m_StopSegments.size(); j++ ) // foreach freeze
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{
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/* A traditional stop has the beat happening before the stop (>=)
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* A Pump delay acts differently. [aj: how?] (>)
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/* A traditional stop has the beat happening before the stop. (>=)
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* A Pump delay acts differently: the pause is before the beat. (>)
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*/
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if( ( m_StopSegments[j].m_iStartRow >= iRow && !m_StopSegments[j].m_bDelay ) ||
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( m_StopSegments[j].m_iStartRow > iRow && m_StopSegments[j].m_bDelay ) )
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