cleanup
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@@ -324,12 +324,7 @@ static void TurnOffHardwareVBO()
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}
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}
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#if defined(__unix__) && !defined(unix)
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#define unix
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#endif
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#if defined(unix)
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#if defined(UNIX)
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#define Font X11___Font
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#define Screen X11___Screen
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#include "GL/glx.h"
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@@ -337,13 +332,13 @@ static void TurnOffHardwareVBO()
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#undef Screen
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#endif
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#if defined(unix)
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#if defined(UNIX)
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Display *g_X11Display = NULL;
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#endif
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static void LogGLXDebugInformation()
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{
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#if defined(unix)
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#if defined(UNIX)
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ASSERT( g_X11Display );
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const int scr = DefaultScreen( g_X11Display );
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@@ -415,7 +410,7 @@ RageDisplay_OGL::RageDisplay_OGL( VideoModeParams p, bool bAllowUnacceleratedRen
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}
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#endif
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#if defined(unix)
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#if defined(UNIX)
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if( !glXIsDirect( g_X11Display, glXGetCurrentContext() ) )
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{
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if( !bAllowUnacceleratedRenderer )
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@@ -437,7 +432,7 @@ RageDisplay_OGL::RageDisplay_OGL( VideoModeParams p, bool bAllowUnacceleratedRen
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glGetFloatv(GL_POINT_SIZE_GRANULARITY, &g_point_granularity);
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}
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#if defined(unix) && defined(HAVE_LIBXTST)
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#if defined(UNIX) && defined(HAVE_LIBXTST)
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#include <X11/extensions/XTest.h>
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#endif
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@@ -448,7 +443,7 @@ void RageDisplay_OGL::Update(float fDeltaTime)
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if( PREFSMAN->m_bDisableScreenSaver )
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{
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/* Disable the screensaver. */
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#if defined(unix) && defined(HAVE_LIBXTST)
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#if defined(UNIX) && defined(HAVE_LIBXTST)
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ASSERT( g_X11Display );
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/* This causes flicker. */
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