From 1decc81ef99e583a1bc6517d8ff6cf61c257217c Mon Sep 17 00:00:00 2001 From: Chris Danford Date: Mon, 4 Apr 2005 23:36:37 +0000 Subject: [PATCH] don't insert into map in GetEnv --- stepmania/src/GameState.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/stepmania/src/GameState.cpp b/stepmania/src/GameState.cpp index 64d7179629..05ae4e9ca9 100644 --- a/stepmania/src/GameState.cpp +++ b/stepmania/src/GameState.cpp @@ -1947,7 +1947,7 @@ LuaFunction_NoArgs( CurStyleName, CString( GAMESTATE->m_pCurStyle == NULL ? "n LuaFunction_NoArgs( GetNumPlayersEnabled, GAMESTATE->GetNumPlayersEnabled() ) LuaFunction_NoArgs( PlayerUsingBothSides, GAMESTATE->PlayerUsingBothSides() ) LuaFunction_NoArgs( GetEasiestNotesDifficulty, GAMESTATE->GetEasiestNotesDifficulty() ) -LuaFunction_Str( GetEnv, GAMESTATE->m_mapEnv[str] ) +LuaFunction_Str( GetEnv, ( GAMESTATE->m_mapEnv.find(str) != GAMESTATE->m_mapEnv.end() ) ? GAMESTATE->m_mapEnv[str] : "" ) LuaFunction_StrStr( SetEnv, GAMESTATE->m_mapEnv[str1] = str2 ) /* Return an integer into SONGMAN->m_pSongs. This lets us do input checking, which we