use ConcurrentlyPrepareScreen
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@@ -205,6 +205,8 @@ void ScreenSelect::HandleScreenMessage( const ScreenMessage SM )
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const int iSelectionIndex = GetSelectionIndex(GAMESTATE->m_MasterPlayerNumber);
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m_sNextScreen = NEXT_SCREEN(iSelectionIndex);
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}
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SCREENMAN->ConcurrentlyPrepareScreen( m_sNextScreen );
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}
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else if( SM == SM_AllDoneChoosing ) /* It's our turn to tween out. */
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{
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