[Song] add GetDisplayBpms, IsDisplayBpmSecret, IsDisplayBpmConstant Lua bindings
This commit is contained in:
+32
-3
@@ -553,9 +553,7 @@ void Song::TidyUpData()
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m_sLyricsFile = arrayLyricFiles[0];
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m_sLyricsFile = arrayLyricFiles[0];
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}
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}
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//
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// Now, For the images we still haven't found, look at the image dimensions of the remaining unclassified images.
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// Now, For the images we still haven't found, look at the image dimensions of the remaining unclassified images.
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//
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vector<RString> arrayImages;
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vector<RString> arrayImages;
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GetImageDirListing( m_sSongDir + "*", arrayImages );
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GetImageDirListing( m_sSongDir + "*", arrayImages );
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@@ -1103,6 +1101,7 @@ bool Song::HasBGChanges() const
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}
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}
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return false;
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return false;
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}
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}
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bool Song::HasAttacks() const {return !m_Attacks.empty(); }
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const vector<BackgroundChange> &Song::GetBackgroundChanges( BackgroundLayer bl ) const
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const vector<BackgroundChange> &Song::GetBackgroundChanges( BackgroundLayer bl ) const
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{
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{
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@@ -1478,6 +1477,33 @@ public:
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static int NormallyDisplayed( T* p, lua_State *L ){ lua_pushboolean(L, p->NormallyDisplayed()); return 1; }
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static int NormallyDisplayed( T* p, lua_State *L ){ lua_pushboolean(L, p->NormallyDisplayed()); return 1; }
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static int GetFirstBeat( T* p, lua_State *L ) { lua_pushnumber(L, p->m_fFirstBeat); return 1; }
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static int GetFirstBeat( T* p, lua_State *L ) { lua_pushnumber(L, p->m_fFirstBeat); return 1; }
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static int GetLastBeat( T* p, lua_State *L ) { lua_pushnumber(L, p->m_fLastBeat); return 1; }
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static int GetLastBeat( T* p, lua_State *L ) { lua_pushnumber(L, p->m_fLastBeat); return 1; }
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static int HasAttacks( T* p, lua_State *L ) { lua_pushboolean(L, p->HasAttacks()); return 1; }
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static int GetDisplayBpms( T* p, lua_State *L )
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{
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DisplayBpms temp;
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p->GetDisplayBpms(temp);
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float fMin = temp.GetMin();
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float fMax = temp.GetMax();
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vector<float> fBPMs;
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fBPMs.push_back( fMin );
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fBPMs.push_back( fMax );
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LuaHelpers::CreateTableFromArray(fBPMs, L);
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return 1;
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}
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static int IsDisplayBpmSecret( T* p, lua_State *L )
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{
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DisplayBpms temp;
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p->GetDisplayBpms(temp);
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lua_pushboolean( L, temp.IsSecret() );
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return 1;
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}
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static int IsDisplayBpmConstant( T* p, lua_State *L )
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{
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DisplayBpms temp;
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p->GetDisplayBpms(temp);
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lua_pushboolean( L, temp.BpmIsConstant() );
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return 1;
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}
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LunaSong()
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LunaSong()
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{
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{
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@@ -1515,7 +1541,6 @@ public:
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ADD_METHOD( HasCDTitle );
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ADD_METHOD( HasCDTitle );
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ADD_METHOD( HasBGChanges );
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ADD_METHOD( HasBGChanges );
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ADD_METHOD( HasLyrics );
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ADD_METHOD( HasLyrics );
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// danger will robinson
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ADD_METHOD( HasSignificantBPMChangesOrStops );
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ADD_METHOD( HasSignificantBPMChangesOrStops );
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ADD_METHOD( HasEdits );
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ADD_METHOD( HasEdits );
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ADD_METHOD( IsEasy );
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ADD_METHOD( IsEasy );
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@@ -1523,6 +1548,10 @@ public:
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ADD_METHOD( NormallyDisplayed );
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ADD_METHOD( NormallyDisplayed );
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ADD_METHOD( GetFirstBeat );
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ADD_METHOD( GetFirstBeat );
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ADD_METHOD( GetLastBeat );
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ADD_METHOD( GetLastBeat );
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ADD_METHOD( HasAttacks );
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ADD_METHOD( GetDisplayBpms );
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ADD_METHOD( IsDisplayBpmSecret );
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ADD_METHOD( IsDisplayBpmConstant );
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}
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}
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};
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};
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+13
-12
@@ -57,11 +57,11 @@ class Song
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public:
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public:
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void SetSongDir( const RString sDir ) { m_sSongDir = sDir; }
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void SetSongDir( const RString sDir ) { m_sSongDir = sDir; }
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/* Set when this song should be displayed in the music wheel: */
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// Set when this song should be displayed in the music wheel:
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enum SelectionDisplay
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enum SelectionDisplay
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{
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{
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SHOW_ALWAYS, /* always */
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SHOW_ALWAYS, // always
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SHOW_NEVER /* never (unless song hiding is turned off) */
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SHOW_NEVER // never (unless song hiding is turned off)
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} m_SelectionDisplay;
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} m_SelectionDisplay;
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Song();
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Song();
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@@ -90,7 +90,7 @@ public:
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void AutoGen( StepsType ntTo, StepsType ntFrom ); // create Steps of type ntTo from Steps of type ntFrom
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void AutoGen( StepsType ntTo, StepsType ntFrom ); // create Steps of type ntTo from Steps of type ntFrom
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void RemoveAutoGenNotes();
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void RemoveAutoGenNotes();
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/* Directory this song data came from: */
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// Directory this song data came from:
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const RString &GetSongDir() const { return m_sSongDir; }
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const RString &GetSongDir() const { return m_sSongDir; }
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/* Filename associated with this file. This will always have
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/* Filename associated with this file. This will always have
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@@ -101,31 +101,31 @@ public:
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RString m_sGroupName;
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RString m_sGroupName;
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ProfileSlot m_LoadedFromProfile; // ProfileSlot_Invalid if wasn't loaded from a profile
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ProfileSlot m_LoadedFromProfile; // ProfileSlot_Invalid if not loaded from a profile
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bool m_bIsSymLink;
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bool m_bIsSymLink;
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bool m_bEnabled;
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bool m_bEnabled;
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RString m_sMainTitle, m_sSubTitle, m_sArtist;
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RString m_sMainTitle, m_sSubTitle, m_sArtist;
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RString m_sMainTitleTranslit, m_sSubTitleTranslit, m_sArtistTranslit;
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RString m_sMainTitleTranslit, m_sSubTitleTranslit, m_sArtistTranslit;
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/* If PREFSMAN->m_bShowNative is off, these are the same as GetTranslit* below.
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/* If PREFSMAN->m_bShowNative is off, these are the same as GetTranslit*
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* Otherwise, they return the main titles. */
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* below. Otherwise, they return the main titles. */
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RString GetDisplayMainTitle() const;
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RString GetDisplayMainTitle() const;
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RString GetDisplaySubTitle() const;
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RString GetDisplaySubTitle() const;
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RString GetDisplayArtist() const;
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RString GetDisplayArtist() const;
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/* Returns the transliterated titles, if any; otherwise returns the main titles. */
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// Returns the transliterated titles, if any; otherwise returns the main titles.
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RString GetTranslitMainTitle() const { return m_sMainTitleTranslit.size()? m_sMainTitleTranslit: m_sMainTitle; }
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RString GetTranslitMainTitle() const { return m_sMainTitleTranslit.size()? m_sMainTitleTranslit: m_sMainTitle; }
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RString GetTranslitSubTitle() const { return m_sSubTitleTranslit.size()? m_sSubTitleTranslit: m_sSubTitle; }
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RString GetTranslitSubTitle() const { return m_sSubTitleTranslit.size()? m_sSubTitleTranslit: m_sSubTitle; }
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RString GetTranslitArtist() const { return m_sArtistTranslit.size()? m_sArtistTranslit:m_sArtist; }
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RString GetTranslitArtist() const { return m_sArtistTranslit.size()? m_sArtistTranslit:m_sArtist; }
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/* "title subtitle" */
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// "title subtitle"
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RString GetDisplayFullTitle() const;
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RString GetDisplayFullTitle() const;
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RString GetTranslitFullTitle() const;
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RString GetTranslitFullTitle() const;
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RString m_sGenre;
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RString m_sGenre;
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/* This is read and saved, but never actually used. */
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// This is read and saved, but never actually used.
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RString m_sCredit;
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RString m_sCredit;
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RString m_sMusicFile;
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RString m_sMusicFile;
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@@ -156,8 +156,7 @@ public:
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RString GetBackgroundPath() const;
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RString GetBackgroundPath() const;
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RString GetCDTitlePath() const;
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RString GetCDTitlePath() const;
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// For loading only:
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/* For loading only: */
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bool m_bHasMusic, m_bHasBanner, m_bHasBackground;
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bool m_bHasMusic, m_bHasBanner, m_bHasBackground;
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bool HasMusic() const;
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bool HasMusic() const;
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@@ -168,6 +167,7 @@ public:
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bool HasMovieBackground() const;
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bool HasMovieBackground() const;
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bool HasBGChanges() const;
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bool HasBGChanges() const;
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bool HasLyrics() const;
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bool HasLyrics() const;
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bool HasAttacks() const;
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bool Matches(RString sGroup, RString sSong) const;
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bool Matches(RString sGroup, RString sSong) const;
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@@ -188,6 +188,7 @@ public:
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void AddBPMSegment( const BPMSegment &seg ) { m_Timing.AddBPMSegment( seg ); }
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void AddBPMSegment( const BPMSegment &seg ) { m_Timing.AddBPMSegment( seg ); }
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void AddStopSegment( const StopSegment &seg ) { m_Timing.AddStopSegment( seg ); }
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void AddStopSegment( const StopSegment &seg ) { m_Timing.AddStopSegment( seg ); }
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void AddWarpSegment( const WarpSegment &seg ) { m_Timing.AddWarpSegment( seg ); }
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void AddBackgroundChange( BackgroundLayer blLayer, BackgroundChange seg );
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void AddBackgroundChange( BackgroundLayer blLayer, BackgroundChange seg );
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void AddForegroundChange( BackgroundChange seg );
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void AddForegroundChange( BackgroundChange seg );
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void AddLyricSegment( LyricSegment seg );
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void AddLyricSegment( LyricSegment seg );
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