Get Next and Previous other segments.
...we need to find a way to template these if possible.
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@@ -753,6 +753,283 @@ int TimingData::GetTickcountAtRow( int iRow ) const
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return m_TickcountSegments[GetTickcountSegmentIndexAtRow( iRow )].GetTicks();
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}
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float TimingData::GetPreviousBPMSegmentBeatAtRow( int iRow ) const
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{
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float backup = -1;
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for (unsigned i = 0; i < m_BPMSegments.size(); i++ )
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{
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if( m_BPMSegments[i].GetRow() >= iRow )
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{
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break;
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}
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backup = m_BPMSegments[i].GetBeat();
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}
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return (backup > -1) ? backup : NoteRowToBeat(iRow);
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}
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float TimingData::GetNextBPMSegmentBeatAtRow( int iRow ) const
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{
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for (unsigned i = 0; i < m_BPMSegments.size(); i++ )
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{
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if( m_BPMSegments[i].GetRow() <= iRow )
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{
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continue;
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}
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return m_BPMSegments[i].GetBeat();
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}
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return NoteRowToBeat(iRow);
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}
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float TimingData::GetPreviousStopSegmentBeatAtRow( int iRow ) const
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{
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float backup = -1;
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for (unsigned i = 0; i < m_StopSegments.size(); i++ )
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{
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const StopSegment &s = m_StopSegments[i];
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if( !s.GetDelay() && s.GetRow() >= iRow )
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{
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break;
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}
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backup = s.GetBeat();
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}
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return (backup > -1) ? backup : NoteRowToBeat(iRow);
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}
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float TimingData::GetNextStopSegmentBeatAtRow( int iRow ) const
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{
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for (unsigned i = 0; i < m_StopSegments.size(); i++ )
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{
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const StopSegment &s = m_StopSegments[i];
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if( !s.GetDelay() && s.GetRow() <= iRow )
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{
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continue;
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}
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return s.GetBeat();
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}
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return NoteRowToBeat(iRow);
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}
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float TimingData::GetPreviousDelaySegmentBeatAtRow( int iRow ) const
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{
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float backup = -1;
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for (unsigned i = 0; i < m_StopSegments.size(); i++ )
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{
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const StopSegment &s = m_StopSegments[i];
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if( s.GetDelay() && s.GetRow() >= iRow )
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{
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break;
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}
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backup = s.GetBeat();
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}
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return (backup > -1) ? backup : NoteRowToBeat(iRow);
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}
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float TimingData::GetNextDelaySegmentBeatAtRow( int iRow ) const
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{
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for (unsigned i = 0; i < m_StopSegments.size(); i++ )
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{
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const StopSegment &s = m_StopSegments[i];
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if( s.GetDelay() && s.GetRow() <= iRow )
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{
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continue;
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}
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return s.GetBeat();
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}
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return NoteRowToBeat(iRow);
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}
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float TimingData::GetPreviousTimeSignatureSegmentBeatAtRow( int iRow ) const
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{
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float backup = -1;
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for (unsigned i = 0; i < m_vTimeSignatureSegments.size(); i++ )
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{
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if( m_vTimeSignatureSegments[i].GetRow() >= iRow )
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{
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break;
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}
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backup = m_vTimeSignatureSegments[i].GetBeat();
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}
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return (backup > -1) ? backup : NoteRowToBeat(iRow);
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}
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float TimingData::GetNextTimeSignatureSegmentBeatAtRow( int iRow ) const
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{
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for (unsigned i = 0; i < m_vTimeSignatureSegments.size(); i++ )
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{
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if( m_vTimeSignatureSegments[i].GetRow() <= iRow )
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{
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continue;
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}
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return m_vTimeSignatureSegments[i].GetBeat();
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}
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return NoteRowToBeat(iRow);
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}
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float TimingData::GetPreviousTickcountSegmentBeatAtRow( int iRow ) const
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{
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float backup = -1;
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for (unsigned i = 0; i < m_TickcountSegments.size(); i++ )
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{
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if( m_TickcountSegments[i].GetRow() >= iRow )
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{
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break;
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}
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backup = m_TickcountSegments[i].GetBeat();
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}
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return (backup > -1) ? backup : NoteRowToBeat(iRow);
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}
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float TimingData::GetNextTickcountSegmentBeatAtRow( int iRow ) const
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{
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for (unsigned i = 0; i < m_TickcountSegments.size(); i++ )
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{
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if( m_TickcountSegments[i].GetRow() <= iRow )
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{
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continue;
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}
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return m_TickcountSegments[i].GetBeat();
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}
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return NoteRowToBeat(iRow);
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}
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float TimingData::GetPreviousComboSegmentBeatAtRow( int iRow ) const
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{
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float backup = -1;
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for (unsigned i = 0; i < m_ComboSegments.size(); i++ )
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{
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if( m_ComboSegments[i].GetRow() >= iRow )
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{
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break;
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}
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backup = m_ComboSegments[i].GetBeat();
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}
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return (backup > -1) ? backup : NoteRowToBeat(iRow);
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}
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float TimingData::GetNextComboSegmentBeatAtRow( int iRow ) const
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{
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for (unsigned i = 0; i < m_ComboSegments.size(); i++ )
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{
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if( m_ComboSegments[i].GetRow() <= iRow )
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{
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continue;
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}
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return m_ComboSegments[i].GetBeat();
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}
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return NoteRowToBeat(iRow);
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}
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float TimingData::GetPreviousWarpSegmentBeatAtRow( int iRow ) const
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{
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float backup = -1;
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for (unsigned i = 0; i < m_WarpSegments.size(); i++ )
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{
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if( m_WarpSegments[i].GetRow() >= iRow )
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{
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break;
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}
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backup = m_WarpSegments[i].GetBeat();
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}
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return (backup > -1) ? backup : NoteRowToBeat(iRow);
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}
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float TimingData::GetNextWarpSegmentBeatAtRow( int iRow ) const
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{
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for (unsigned i = 0; i < m_WarpSegments.size(); i++ )
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{
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if( m_WarpSegments[i].GetRow() <= iRow )
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{
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continue;
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}
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return m_WarpSegments[i].GetBeat();
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}
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return NoteRowToBeat(iRow);
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}
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float TimingData::GetPreviousFakeSegmentBeatAtRow( int iRow ) const
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{
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float backup = -1;
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for (unsigned i = 0; i < m_FakeSegments.size(); i++ )
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{
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if( m_FakeSegments[i].GetRow() >= iRow )
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{
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break;
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}
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backup = m_FakeSegments[i].GetBeat();
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}
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return (backup > -1) ? backup : NoteRowToBeat(iRow);
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}
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float TimingData::GetNextFakeSegmentBeatAtRow( int iRow ) const
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{
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for (unsigned i = 0; i < m_FakeSegments.size(); i++ )
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{
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if( m_FakeSegments[i].GetRow() <= iRow )
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{
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continue;
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}
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return m_FakeSegments[i].GetBeat();
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}
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return NoteRowToBeat(iRow);
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}
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float TimingData::GetPreviousSpeedSegmentBeatAtRow( int iRow ) const
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{
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float backup = -1;
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for (unsigned i = 0; i < m_SpeedSegments.size(); i++ )
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{
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if( m_SpeedSegments[i].GetRow() >= iRow )
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{
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break;
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}
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backup = m_SpeedSegments[i].GetBeat();
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}
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return (backup > -1) ? backup : NoteRowToBeat(iRow);
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}
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float TimingData::GetNextSpeedSegmentBeatAtRow( int iRow ) const
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{
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for (unsigned i = 0; i < m_SpeedSegments.size(); i++ )
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{
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if( m_SpeedSegments[i].GetRow() <= iRow )
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{
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continue;
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}
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return m_SpeedSegments[i].GetBeat();
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}
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return NoteRowToBeat(iRow);
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}
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float TimingData::GetPreviousScrollSegmentBeatAtRow( int iRow ) const
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{
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float backup = -1;
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for (unsigned i = 0; i < m_ScrollSegments.size(); i++ )
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{
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if( m_ScrollSegments[i].GetRow() >= iRow )
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{
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break;
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}
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backup = m_ScrollSegments[i].GetBeat();
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}
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return (backup > -1) ? backup : NoteRowToBeat(iRow);
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}
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float TimingData::GetNextScrollSegmentBeatAtRow( int iRow ) const
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{
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for (unsigned i = 0; i < m_ScrollSegments.size(); i++ )
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{
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if( m_ScrollSegments[i].GetRow() <= iRow )
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{
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continue;
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}
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return m_ScrollSegments[i].GetBeat();
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}
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return NoteRowToBeat(iRow);
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}
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float TimingData::GetPreviousLabelSegmentBeatAtRow( int iRow ) const
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{
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float backup = -1;
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