more theme tidying. hopefully get this better running for saner people.
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@@ -13,7 +13,7 @@ return Def.ActorFrame {
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InitCommand=cmd(zoomto,fWidth,SCREEN_HEIGHT;diffuse,PlayerColor(Player);diffusealpha,0;fadeleft,32/(256+16);faderight,32/(256+16));
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ToastyAchievedMessageCommand=function(self,params)
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if params.PlayerNumber == Player then
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(cmd(stoptweening;linear,2.125;diffuse,Colors.Alpha( PlayerColor(Player), 0.345 );glow,color("1,1,1,0.5");decelerate,3;glow,Colors.Alpha( ColorDarkTone( PlayerColor(Player) ), 0 );diffuseramp;
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(cmd(stoptweening;linear,2.125;diffuse,Color.Alpha( PlayerColor(Player), 0.345 );glow,color("1,1,1,0.5");decelerate,3;glow,Color.Alpha( ColorDarkTone( PlayerColor(Player) ), 0 );diffuseramp;
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effectcolor1,ColorLightTone( PlayerColor(Player) );effectcolor2,PlayerColor(Player);
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effectclock,'beat';effectperiod,2;
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))(self);
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@@ -23,7 +23,7 @@ return Def.ActorFrame {
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ToastyDroppedMessageCommand=function(self,params)
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if params.PlayerNumber == Player then
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if HasToasty then
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(cmd(finishtweening;stopeffect;glow,color("1,1,1,0.5");decelerate,0.35;diffuse,Colors.Alpha( Color("Black"), 0.25 );glow,color("1,1,1,0");linear,0.35*0.25;diffusealpha,0))(self);
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(cmd(finishtweening;stopeffect;glow,color("1,1,1,0.5");decelerate,0.35;diffuse,Color.Alpha( Color("Black"), 0.25 );glow,color("1,1,1,0");linear,0.35*0.25;diffusealpha,0))(self);
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HasToasty = false;
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else
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return
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@@ -13,6 +13,7 @@ end
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for s in ivalues(Stage) do
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stages[#stages+1] = MakeBitmapTest() .. {
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InitCommand=cmd(shadowlength,2);
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SetCommand=function(self, params)
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local Stage = GAMESTATE:GetCurrentStage();
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local StageIndex = GAMESTATE:GetCurrentStageIndex();
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@@ -2,7 +2,7 @@ return Def.ActorFrame {
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--[[ LoadActor(THEME:GetPathG("ScreenTitleMenu","PreferenceFrame")) .. {
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OnCommand=function(self)
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if GetTimingDifficulty() == 7 then
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(cmd(glowshift;diffuse,Color("Yellow");diffuserightedge,Color("Red");effectcolor1,Colors.Alpha( Color("Red"), 0.5 );effectcolor2,Color("Invisible");effectperiod,1.25/2))(self);
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(cmd(glowshift;diffuse,Color("Yellow");diffuserightedge,Color("Red");effectcolor1,Color.Alpha( Color("Red"), 0.5 );effectcolor2,Color("Invisible");effectperiod,1.25/2))(self);
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elseif GetTimingDifficulty() < 4 then
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(cmd(diffuseshift;effectcolor1,Color("Blue");effectcolor2,ColorDarkTone(Color("Blue"));effectperiod,1.25))(self);
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elseif GetTimingDifficulty() > 4 and GetTimingDifficulty < 6 then
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@@ -69,7 +69,7 @@ else
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self:settextf( "Stage %03i", RealStage);
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self:diffuse( StageToColor('Stage_1st') );
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self:diffusebottomedge( ColorMidTone(StageToColor('Stage_1st')) );
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self:strokecolor( Colors.Alpha( ColorDarkTone(StageToColor('Stage_1st')), 0.75) );
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self:strokecolor( Color.Alpha( ColorDarkTone(StageToColor('Stage_1st')), 0.75) );
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end;
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end;
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}
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