From 1d532df9ef5ad6bbe501f07d4c83181c10e8179e Mon Sep 17 00:00:00 2001 From: Chris Danford Date: Mon, 24 May 2004 03:16:14 +0000 Subject: [PATCH] fix crash on fail --- stepmania/src/ScreenNameEntryTraditional.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/stepmania/src/ScreenNameEntryTraditional.cpp b/stepmania/src/ScreenNameEntryTraditional.cpp index b63f9302cf..10e077127d 100644 --- a/stepmania/src/ScreenNameEntryTraditional.cpp +++ b/stepmania/src/ScreenNameEntryTraditional.cpp @@ -324,7 +324,7 @@ ScreenNameEntryTraditional::ScreenNameEntryTraditional( CString sClassName ) : S Course* pCourse = GAMESTATE->m_pCurCourse; StepsType st = GAMESTATE->GetCurrentStyleDef()->m_StepsType; CourseDifficulty cd = GAMESTATE->m_PreferredCourseDifficulty[p]; - Trail* pTrail = pCourse->GetTrail( st, cd ); + Trail* pTrail = pCourse ? pCourse->GetTrail( st, cd ) : NULL; int iHighScoreIndex = -1; // -1 means "out of ranking" Grade grade = ss.GetGrade( p );