diff --git a/Docs/Changelog_sm-ssc.txt b/Docs/Changelog_sm-ssc.txt index 67c59aac1e..4dabc55997 100644 --- a/Docs/Changelog_sm-ssc.txt +++ b/Docs/Changelog_sm-ssc.txt @@ -16,7 +16,7 @@ sm-ssc v1.0 Release Candidate 2 | 201007xx 20100719 -------- -* Add --game= command line argument. (e.g. --game=kb7, --game=dance) +* 20100718 -------- diff --git a/NoteSkins/common/common/metrics.ini b/NoteSkins/common/common/metrics.ini index f93a4ad261..ed5f334704 100644 --- a/NoteSkins/common/common/metrics.ini +++ b/NoteSkins/common/common/metrics.ini @@ -1,5 +1,6 @@ [NoteDisplay] DrawHoldHeadForTapsOnSameRow=1 +AnimationIsBeatBased=1 TapNoteAnimationLength=1 TapMineAnimationLength=1 TapLiftAnimationLength=1 diff --git a/src/StepMania.cpp b/src/StepMania.cpp index 7d34b93011..08203dc8f7 100644 --- a/src/StepMania.cpp +++ b/src/StepMania.cpp @@ -1147,14 +1147,6 @@ int main(int argc, char* argv[]) INPUTFILTER = new InputFilter; INPUTMAPPER = new InputMapper; - RString argGame; - if( GetCommandlineArgument( "game",&argGame) ) - { - const Game *g = GAMEMAN->StringToGame(argGame); - if( g && g != GAMESTATE->GetCurrentGame() ) - GAMESTATE->SetCurGame(g); - } - StepMania::ChangeCurrentGame( GAMESTATE->GetCurrentGame() ); INPUTQUEUE = new InputQueue;