Added JudgeWindow cheat check. Fixed hang when some

players are using /have and host starts
 with Ctrl+Enter.
This commit is contained in:
Josh Allen
2004-09-12 04:42:57 +00:00
parent 1a17a0a627
commit 1d3d95abd1
2 changed files with 73 additions and 19 deletions
+69 -18
View File
@@ -1,6 +1,7 @@
#include "global.h"
#include "NetworkSyncServer.h"
#include "RageLog.h"
#include "PrefsManager.h"
#include <time.h>
#if defined(WITHOUT_NETWORKING)
@@ -77,13 +78,11 @@ void StepManiaLanServer::ServerUpdate()
{
NewClientCheck(); /* See if there is another client wanting to play */
UpdateClients();
// CheckReady();
if (time(NULL) > statsTime)
{
SendStatsToClients();
statsTime = time(NULL);
}
// MoveClientToHost();
}
}
@@ -106,10 +105,11 @@ GameClient::GameClient()
version = 0;
startPosition = 0;
InGame = 0;
hasSong = false;
hasSong = forceHas = false;
inNetMusicSelect = false;
isStarting = false; //Used for after ScreenNetMusicSelect but before InGame
wasIngame = false;
hasCheated = false;
}
void GameClient::Disconnect()
@@ -155,6 +155,8 @@ void StepManiaLanServer::ParseData(PacketFunctions& Packet, int clientNum)
case NSCGSU:
// StatsUpdate
Client[clientNum].UpdateStats(Packet);
if (!Client[clientNum].hasCheated)
Client[clientNum].hasCheated = CheckCheat(clientNum);
break;
case NSCSU:
// Style Update
@@ -248,7 +250,6 @@ void GameClient::StartRequest(PacketFunctions& Packet)
}
GotStartRequest = true;
// InGame = true;
}
void StepManiaLanServer::CheckReady()
@@ -278,6 +279,7 @@ void StepManiaLanServer::CheckReady()
if (Client[x].Used)
if (Client[x].isStarting)
{
Client[x].hasCheated = false;
Client[x].clientSocket.blocking = true;
SendValue(NSCGSR + NSServerOffset, x);
Client[x].GotStartRequest = false;
@@ -300,6 +302,7 @@ void StepManiaLanServer::GameOver(PacketFunctions& Packet, int clientNum)
bool allOver = true;
int x;
Client[clientNum].hasSong = Client[clientNum].forceHas = 0;
Client[clientNum].GotStartRequest = false;
Client[clientNum].InGame = false;
Client[clientNum].wasIngame = true;
@@ -340,8 +343,6 @@ void StepManiaLanServer::GameOver(PacketFunctions& Packet, int clientNum)
SendNetPacket(x, Reply);
Client[x].wasIngame = false;
}
// SendToAllClients(Reply);
}
}
@@ -489,22 +490,35 @@ bool GameClient::IsPlaying(int x)
void GameClient::UpdateStats(PacketFunctions& Packet)
{
/* Get the Stats form a packet */
/* Get the Stats from a packet */
char firstbyte = Packet.Read1();
char secondbyte = Packet.Read1();
int pID = int(firstbyte/16); /* MSN */
Player[pID].currstep = int(firstbyte%16); /* LSN */
Player[pID].projgrade = int(secondbyte/16);
Player[pID].score = Packet.Read4();
Player[pID].combo = Packet.Read2();
if (!hasCheated) {
if (Player[pID].combo > Player[pID].maxCombo)
Player[pID].maxCombo = Player[pID].combo;
Player[pID].currstep = int(firstbyte%16); /* LSN */
Player[pID].projgrade = int(secondbyte/16);
Player[pID].score = Packet.Read4();
Player[pID].combo = Packet.Read2();
Player[pID].health = Packet.Read2();
Player[pID].offset = Packet.Read2();
Player[pID].steps[Player[pID].currstep]++;
if (Player[pID].combo > Player[pID].maxCombo)
Player[pID].maxCombo = Player[pID].combo;
Player[pID].health = Packet.Read2();
Player[pID].offset = ((double)abs(int(Packet.Read2())-32767)/2000);
Player[pID].steps[Player[pID].currstep]++;
}
else
{
Player[pID].currstep = 0;
Player[pID].projgrade = 'E';
Player[pID].score = 0;
Player[pID].combo = 0;
Player[pID].maxCombo = 0;
Player[pID].health = 0;
Player[pID].offset = 99999.99;
}
}
void StepManiaLanServer::NewClientCheck()
@@ -544,7 +558,16 @@ void StepManiaLanServer::AnalizeChat(PacketFunctions &Packet, int clientNum)
SendNetPacket(clientNum, Reply);
}
else
Client[clientNum].hasSong = true;
{
message = "";
message += Client[clientNum].Player[0].name;
if (Client[clientNum].twoPlayers)
message += "&";
message += Client[clientNum].Player[1].name;
message += " forces has song.";
Client[clientNum].forceHas = true;
ServerChat(message);
}
}
else
{
@@ -889,14 +912,42 @@ void StepManiaLanServer::ForceStart()
//Only send data to clients currently in ScreenNetMusicSelect
for (int x = 0; x < NUMBERCLIENTS; ++x)
if (Client[x].inNetMusicSelect)
if(Client[x].hasSong)
if((Client[x].hasSong)||(Client[x].forceHas))
{
Client[x].hasCheated = false;
SendNetPacket(x, Reply);
//Designate the client is starting,
//after ScreenNetMusicSelect but before game play (InGame).
Client[x].isStarting = true;
}
}
bool StepManiaLanServer::CheckCheat(int clientNum)
{
for (int x = 0; x < 2; ++x)
if (Client[clientNum].IsPlaying(x))
{
if ((Client[clientNum].Player[x].currstep == 2)&&
(PREFSMAN->m_fJudgeWindowSecondsBoo < Client[clientNum].Player[x].offset))
return true;
if ((Client[clientNum].Player[x].currstep == 3)&&
(PREFSMAN->m_fJudgeWindowSecondsGood < Client[clientNum].Player[x].offset))
return true;
if ((Client[clientNum].Player[x].currstep == 4)&&
(PREFSMAN->m_fJudgeWindowSecondsGreat < Client[clientNum].Player[x].offset))
return true;
if ((Client[clientNum].Player[x].currstep == 5)&&
(PREFSMAN->m_fJudgeWindowSecondsPerfect < Client[clientNum].Player[x].offset))
return true;
if ((Client[clientNum].Player[x].currstep == 6)&&
(PREFSMAN->m_fJudgeWindowSecondsMarvelous < Client[clientNum].Player[x].offset))
return true;
if ((Client[clientNum].Player[x].currstep == 8)&&
(PREFSMAN->m_fJudgeWindowSecondsOK < Client[clientNum].Player[x].offset))
return true;
}
return false;
}
#endif
/*
* (c) 2003-2004 Joshua Allen