Added JudgeWindow cheat check. Fixed hang when some
players are using /have and host starts with Ctrl+Enter.
This commit is contained in:
@@ -1,6 +1,7 @@
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#include "global.h"
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#include "NetworkSyncServer.h"
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#include "RageLog.h"
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#include "PrefsManager.h"
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#include <time.h>
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#if defined(WITHOUT_NETWORKING)
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@@ -77,13 +78,11 @@ void StepManiaLanServer::ServerUpdate()
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{
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NewClientCheck(); /* See if there is another client wanting to play */
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UpdateClients();
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// CheckReady();
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if (time(NULL) > statsTime)
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{
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SendStatsToClients();
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statsTime = time(NULL);
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}
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// MoveClientToHost();
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}
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}
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@@ -106,10 +105,11 @@ GameClient::GameClient()
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version = 0;
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startPosition = 0;
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InGame = 0;
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hasSong = false;
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hasSong = forceHas = false;
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inNetMusicSelect = false;
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isStarting = false; //Used for after ScreenNetMusicSelect but before InGame
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wasIngame = false;
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hasCheated = false;
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}
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void GameClient::Disconnect()
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@@ -155,6 +155,8 @@ void StepManiaLanServer::ParseData(PacketFunctions& Packet, int clientNum)
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case NSCGSU:
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// StatsUpdate
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Client[clientNum].UpdateStats(Packet);
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if (!Client[clientNum].hasCheated)
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Client[clientNum].hasCheated = CheckCheat(clientNum);
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break;
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case NSCSU:
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// Style Update
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@@ -248,7 +250,6 @@ void GameClient::StartRequest(PacketFunctions& Packet)
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}
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GotStartRequest = true;
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// InGame = true;
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}
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void StepManiaLanServer::CheckReady()
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@@ -278,6 +279,7 @@ void StepManiaLanServer::CheckReady()
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if (Client[x].Used)
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if (Client[x].isStarting)
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{
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Client[x].hasCheated = false;
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Client[x].clientSocket.blocking = true;
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SendValue(NSCGSR + NSServerOffset, x);
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Client[x].GotStartRequest = false;
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@@ -300,6 +302,7 @@ void StepManiaLanServer::GameOver(PacketFunctions& Packet, int clientNum)
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bool allOver = true;
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int x;
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Client[clientNum].hasSong = Client[clientNum].forceHas = 0;
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Client[clientNum].GotStartRequest = false;
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Client[clientNum].InGame = false;
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Client[clientNum].wasIngame = true;
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@@ -340,8 +343,6 @@ void StepManiaLanServer::GameOver(PacketFunctions& Packet, int clientNum)
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SendNetPacket(x, Reply);
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Client[x].wasIngame = false;
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}
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// SendToAllClients(Reply);
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}
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}
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@@ -489,22 +490,35 @@ bool GameClient::IsPlaying(int x)
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void GameClient::UpdateStats(PacketFunctions& Packet)
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{
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/* Get the Stats form a packet */
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/* Get the Stats from a packet */
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char firstbyte = Packet.Read1();
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char secondbyte = Packet.Read1();
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int pID = int(firstbyte/16); /* MSN */
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Player[pID].currstep = int(firstbyte%16); /* LSN */
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Player[pID].projgrade = int(secondbyte/16);
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Player[pID].score = Packet.Read4();
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Player[pID].combo = Packet.Read2();
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if (!hasCheated) {
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if (Player[pID].combo > Player[pID].maxCombo)
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Player[pID].maxCombo = Player[pID].combo;
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Player[pID].currstep = int(firstbyte%16); /* LSN */
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Player[pID].projgrade = int(secondbyte/16);
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Player[pID].score = Packet.Read4();
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Player[pID].combo = Packet.Read2();
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Player[pID].health = Packet.Read2();
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Player[pID].offset = Packet.Read2();
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Player[pID].steps[Player[pID].currstep]++;
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if (Player[pID].combo > Player[pID].maxCombo)
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Player[pID].maxCombo = Player[pID].combo;
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Player[pID].health = Packet.Read2();
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Player[pID].offset = ((double)abs(int(Packet.Read2())-32767)/2000);
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Player[pID].steps[Player[pID].currstep]++;
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}
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else
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{
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Player[pID].currstep = 0;
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Player[pID].projgrade = 'E';
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Player[pID].score = 0;
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Player[pID].combo = 0;
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Player[pID].maxCombo = 0;
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Player[pID].health = 0;
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Player[pID].offset = 99999.99;
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}
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}
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void StepManiaLanServer::NewClientCheck()
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@@ -544,7 +558,16 @@ void StepManiaLanServer::AnalizeChat(PacketFunctions &Packet, int clientNum)
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SendNetPacket(clientNum, Reply);
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}
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else
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Client[clientNum].hasSong = true;
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{
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message = "";
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message += Client[clientNum].Player[0].name;
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if (Client[clientNum].twoPlayers)
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message += "&";
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message += Client[clientNum].Player[1].name;
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message += " forces has song.";
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Client[clientNum].forceHas = true;
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ServerChat(message);
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}
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}
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else
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{
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@@ -889,14 +912,42 @@ void StepManiaLanServer::ForceStart()
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//Only send data to clients currently in ScreenNetMusicSelect
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for (int x = 0; x < NUMBERCLIENTS; ++x)
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if (Client[x].inNetMusicSelect)
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if(Client[x].hasSong)
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if((Client[x].hasSong)||(Client[x].forceHas))
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{
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Client[x].hasCheated = false;
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SendNetPacket(x, Reply);
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//Designate the client is starting,
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//after ScreenNetMusicSelect but before game play (InGame).
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Client[x].isStarting = true;
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}
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}
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bool StepManiaLanServer::CheckCheat(int clientNum)
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{
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for (int x = 0; x < 2; ++x)
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if (Client[clientNum].IsPlaying(x))
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{
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if ((Client[clientNum].Player[x].currstep == 2)&&
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(PREFSMAN->m_fJudgeWindowSecondsBoo < Client[clientNum].Player[x].offset))
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return true;
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if ((Client[clientNum].Player[x].currstep == 3)&&
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(PREFSMAN->m_fJudgeWindowSecondsGood < Client[clientNum].Player[x].offset))
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return true;
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if ((Client[clientNum].Player[x].currstep == 4)&&
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(PREFSMAN->m_fJudgeWindowSecondsGreat < Client[clientNum].Player[x].offset))
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return true;
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if ((Client[clientNum].Player[x].currstep == 5)&&
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(PREFSMAN->m_fJudgeWindowSecondsPerfect < Client[clientNum].Player[x].offset))
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return true;
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if ((Client[clientNum].Player[x].currstep == 6)&&
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(PREFSMAN->m_fJudgeWindowSecondsMarvelous < Client[clientNum].Player[x].offset))
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return true;
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if ((Client[clientNum].Player[x].currstep == 8)&&
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(PREFSMAN->m_fJudgeWindowSecondsOK < Client[clientNum].Player[x].offset))
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return true;
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}
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return false;
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}
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#endif
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/*
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* (c) 2003-2004 Joshua Allen
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