add support for texture coordinate animation in AnimatedTexture

This commit is contained in:
Chris Danford
2004-08-09 00:46:42 +00:00
parent 3f927e6280
commit 1d376f5795
14 changed files with 224 additions and 101 deletions
+4 -3
View File
@@ -37,10 +37,11 @@ public:
void AdvanceFrame (float dt);
void DrawCelShaded();
virtual int GetNumStates() const;
virtual void SetState( int iNewState );
float GetCurFrame();
void SetFrame( float fNewFrame );
virtual int GetNumStates();
virtual float GetAnimationLengthSeconds() const;
virtual void SetSecondsIntoAnimation( float fSeconds );
CString GetDefaultAnimation() { return m_sDefaultAnimation; };
void SetDefaultAnimation( CString sAnimation, float fPlayRate = 1 );
bool m_bRevertToDefaultAnimation;