add support for texture coordinate animation in AnimatedTexture
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@@ -37,10 +37,11 @@ public:
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void AdvanceFrame (float dt);
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void DrawCelShaded();
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virtual int GetNumStates() const;
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virtual void SetState( int iNewState );
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float GetCurFrame();
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void SetFrame( float fNewFrame );
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virtual int GetNumStates();
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virtual float GetAnimationLengthSeconds() const;
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virtual void SetSecondsIntoAnimation( float fSeconds );
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CString GetDefaultAnimation() { return m_sDefaultAnimation; };
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void SetDefaultAnimation( CString sAnimation, float fPlayRate = 1 );
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bool m_bRevertToDefaultAnimation;
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