cache Noteskins from scripted course mods at song load time, not in first update after load
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@@ -861,6 +861,10 @@ void ScreenGameplay::SetupSong( PlayerNumber p, int iSongIndex )
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GAMESTATE->m_SongOptions.FromString( a.sModifier );
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}
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// UGLY: Force updating the BeatToNoteSkin mapping and cache NoteSkins now, or else
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// we'll do it on the first update and skip.
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m_Player[p].ApplyWaitingTransforms();
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/* Now that course options are applied, load any needed note skins and unload old ones. */
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m_Player[p].CacheAllUsedNoteSkins( true );
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