phase out StyleInput; it's just a column number now
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@@ -2863,8 +2863,8 @@ MenuButton GameManager::GetMenuButtonSecondaryFunction( const Game *pGame, GameB
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const Style *pStyle = aStyles[i];
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const Style *pStyle = aStyles[i];
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FOREACH_GameController(gc)
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FOREACH_GameController(gc)
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{
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{
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const StyleInput si = pStyle->GameInputToStyleInput( GameInput(gc,gb) );
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int iCol = pStyle->GameInputToStyleInput( GameInput(gc,gb) );
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if( si != StyleInput_INVALID )
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if( iCol != StyleInput_INVALID )
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bUsedInGameplay = true;
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bUsedInGameplay = true;
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}
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}
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}
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}
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