phase out StyleInput; it's just a column number now

This commit is contained in:
Glenn Maynard
2006-09-13 09:07:04 +00:00
parent 01cbd5a0e3
commit 1ceac53825
+2 -2
View File
@@ -2863,8 +2863,8 @@ MenuButton GameManager::GetMenuButtonSecondaryFunction( const Game *pGame, GameB
const Style *pStyle = aStyles[i];
FOREACH_GameController(gc)
{
const StyleInput si = pStyle->GameInputToStyleInput( GameInput(gc,gb) );
if( si != StyleInput_INVALID )
int iCol = pStyle->GameInputToStyleInput( GameInput(gc,gb) );
if( iCol != StyleInput_INVALID )
bUsedInGameplay = true;
}
}