Let's be explicit: Demonstration should act like an attract screen. (This usually
happens to work without this, because the previous attract screen will set it, and won't unset it since that's done in input.)
This commit is contained in:
@@ -21,6 +21,7 @@ ScreenDemonstration::ScreenDemonstration( CString sName ) : ScreenJukebox( sName
|
||||
{
|
||||
LOG->Trace( "ScreenDemonstration::ScreenDemonstration()" );
|
||||
m_bDemonstration = true;
|
||||
SOUNDMAN->SetPlayOnlyCriticalSounds( GAMESTATE->IsTimeToPlayAttractSounds() ); // mute attract sounds
|
||||
}
|
||||
|
||||
void ScreenDemonstration::Init()
|
||||
|
||||
Reference in New Issue
Block a user