More extra code.

Comment out the, er, dimmer.
This commit is contained in:
Glenn Maynard
2002-10-18 01:46:25 +00:00
parent 5d94e66b8d
commit 1ca0f1f719
+2 -7
View File
@@ -516,11 +516,11 @@ void ScreenEdit::DrawPrimitives()
m_textHelp.Draw(); m_textHelp.Draw();
m_textInfo.Draw(); m_textInfo.Draw();
m_Fade.Draw(); m_Fade.Draw();
if( INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD,DIK_F1) ) ) /* if( INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD,DIK_F1) ) )
{ {
m_rectShortcutsBack.Draw(); m_rectShortcutsBack.Draw();
m_textShortcuts.Draw(); m_textShortcuts.Draw();
} } */
m_rectRecordBack.Draw(); m_rectRecordBack.Draw();
@@ -1192,11 +1192,6 @@ void ScreenEdit::InputRecord( const DeviceInput& DeviceI, const InputEventType t
{ {
case DIK_ESCAPE: case DIK_ESCAPE:
TransitionFromRecordToEdit(); TransitionFromRecordToEdit();
m_rectRecordBack.StopTweening();
m_rectRecordBack.BeginTweening( 0.5f );
m_rectRecordBack.SetTweenDiffuse( D3DXCOLOR(0,0,0,0) );
break; break;
} }
} }