More extra code.
Comment out the, er, dimmer.
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@@ -516,11 +516,11 @@ void ScreenEdit::DrawPrimitives()
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m_textHelp.Draw();
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m_textHelp.Draw();
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m_textInfo.Draw();
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m_textInfo.Draw();
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m_Fade.Draw();
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m_Fade.Draw();
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if( INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD,DIK_F1) ) )
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/* if( INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD,DIK_F1) ) )
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{
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{
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m_rectShortcutsBack.Draw();
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m_rectShortcutsBack.Draw();
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m_textShortcuts.Draw();
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m_textShortcuts.Draw();
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}
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} */
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m_rectRecordBack.Draw();
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m_rectRecordBack.Draw();
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@@ -1192,11 +1192,6 @@ void ScreenEdit::InputRecord( const DeviceInput& DeviceI, const InputEventType t
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{
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{
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case DIK_ESCAPE:
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case DIK_ESCAPE:
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TransitionFromRecordToEdit();
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TransitionFromRecordToEdit();
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m_rectRecordBack.StopTweening();
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m_rectRecordBack.BeginTweening( 0.5f );
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m_rectRecordBack.SetTweenDiffuse( D3DXCOLOR(0,0,0,0) );
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break;
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break;
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}
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}
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}
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}
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