default DancingCharacters to random, not off
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@@ -247,7 +247,7 @@ void GameState::Reset()
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FOREACH_PlayerNumber(p)
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{
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if( PREFSMAN->m_ShowDancingCharacters == PrefsManager::CO_RANDOM )
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if( PREFSMAN->m_ShowDancingCharacters == PrefsManager::SDC_Random )
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m_pCurCharacters[p] = CHARMAN->GetRandomCharacter();
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else
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m_pCurCharacters[p] = CHARMAN->GetDefaultCharacter();
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