Fix issues with RequireStepOnHoldHeads not working properly if the W5 window is zero
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@@ -2010,7 +2010,7 @@ void Player::StepStrumHopo( int col, int row, const RageTimer &tm, bool bHeld, b
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case TapNote::hold_head:
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// oh wow, this was causing the trigger before the hold heads
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// bug. (It was fNoteOffset > 0.f before) -DaisuMaster
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if( !REQUIRE_STEP_ON_HOLD_HEADS && fNoteOffset <= GetWindowSeconds( TW_W5 ) )
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if( !REQUIRE_STEP_ON_HOLD_HEADS && ( fNoteOffset <= GetWindowSeconds( TW_W5 ) && GetWindowSeconds( TW_W5 ) != 0 ) )
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{
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score = TNS_W1;
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break;
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