Add note skin queries based on note skin name, not player number. Code
that uses this coming soon ... (Hopefully the player number versions can go away soon.)
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@@ -31,6 +31,7 @@ public:
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bool DoesNoteSkinExist( CString sSkinName ); // looks up current Game in GAMESTATE
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CString GetPathTo( PlayerNumber pn, int col, CString sElement );
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CString GetPathTo( CString NoteSkin, CString sButtonName, CString sFileName );
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CString GetPathTo( PlayerNumber pn, CString sButtonName, CString sElement );
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CString GetPathTo( CString sDir, CString sFileName );
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@@ -40,6 +41,12 @@ public:
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bool GetMetricB( PlayerNumber pn, CString sButtonName, CString sValueName );
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RageColor GetMetricC( PlayerNumber pn, CString sButtonName, CString sValueName );
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CString GetMetric( CString sNoteSkinName, CString sButtonName, CString sValue );
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int GetMetricI( CString sNoteSkinName, CString sButtonName, CString sValueName );
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float GetMetricF( CString sNoteSkinName, CString sButtonName, CString sValueName );
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bool GetMetricB( CString sNoteSkinName, CString sButtonName, CString sValueName );
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RageColor GetMetricC( CString sNoteSkinName, CString sButtonName, CString sValueName );
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static CString ColToButtonName(int col);
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CString GetNoteSkinDir( CString sSkinName );
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