Remove obsolete commented code.
Increase draw-behind when recording, so notes don't pop distractingly out of view before they're off-screen.
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@@ -241,7 +241,7 @@ ScreenEdit::ScreenEdit()
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m_NoteFieldRecord.SetXY( EDIT_X, EDIT_GRAY_Y );
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m_NoteFieldRecord.SetZoom( 1.0f );
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m_NoteFieldRecord.Load( ¬eData, PLAYER_1, 60, 300 );
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m_NoteFieldRecord.Load( ¬eData, PLAYER_1, 200, 300 );
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m_Clipboard.m_iNumTracks = m_NoteFieldEdit.m_iNumTracks;
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@@ -715,25 +715,13 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
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case DIK_S:
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{
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// copy edit into current Notes
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// Song* pSong = GAMESTATE->m_pCurSong;
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Notes* pNotes = GAMESTATE->m_pCurNotes[PLAYER_1];
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ASSERT( pNotes );
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// strip out the autogen marker if any. The autogen marker would have caused these Notes not to be saved to disk.
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pNotes->m_sDescription.Replace( " (autogen)", "" );
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ASSERT( pNotes );
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/*
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if( pNotes == NULL )
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{
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// allocate a new Notes
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pNotes = new Notes;
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pSong->m_apNotes.Add( pNotes );
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pNotes->m_NotesType = GAMEMAN->GetStyleDefForStyle( GAMESTATE->m_CurStyle )->m_NotesType;
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pNotes->m_sDescription = "Untitled";
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pNotes->m_iMeter = 1;
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}
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*/
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pNotes->SetNoteData( (NoteData*)&m_NoteFieldEdit );
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pNotes->SetNoteData( &m_NoteFieldEdit );
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GAMESTATE->m_pCurSong->Save();
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SCREENMAN->SystemMessage( "Saved as SM and DWI." );
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