Add nITG's new Move modifiers (#1411)

* Implemented NITG's MoveX/Y/Z modifiers

Added modifiers:
MoveX1-n: Moves a column in the x direction, 100% = move left one arrow size. 
MoveY1-n: Moves a column in the y direction
MoveZ1-n: Moves a column in the z direction.
This commit is contained in:
MrThatKid
2017-02-25 15:48:03 -08:00
committed by Colby Klein
parent 8f332653e1
commit 1c9227db22
7 changed files with 153 additions and 5 deletions
+63
View File
@@ -76,6 +76,10 @@ void PlayerOptions::Init()
ZERO( m_bTransforms );
m_bMuteOnError = false;
m_sNoteSkin = "";
ZERO( m_fMovesX ); ONE( m_SpeedfMovesX );
ZERO( m_fMovesY ); ONE( m_SpeedfMovesY );
ZERO( m_fMovesZ ); ONE( m_SpeedfMovesZ );
}
void PlayerOptions::Approach( const PlayerOptions& other, float fDeltaSeconds )
@@ -110,6 +114,12 @@ void PlayerOptions::Approach( const PlayerOptions& other, float fDeltaSeconds )
APPROACH( fSkew );
APPROACH( fPassmark );
APPROACH( fRandomSpeed );
for( int i=0; i<16; i++)
APPROACH( fMovesX[i] );
for( int i=0; i<16; i++)
APPROACH( fMovesY[i] );
for( int i=0; i<16; i++)
APPROACH( fMovesZ[i] );
DO_COPY( m_bSetScrollSpeed );
for( int i=0; i<NUM_TURNS; i++ )
@@ -226,6 +236,17 @@ void PlayerOptions::GetMods( vector<RString> &AddTo, bool bForceNoteSkin ) const
AddPart( AddTo, m_fEffects[EFFECT_XMODE], "XMode" );
AddPart( AddTo, m_fEffects[EFFECT_TWIRL], "Twirl" );
AddPart( AddTo, m_fEffects[EFFECT_ROLL], "Roll" );
for( int i=0; i<16; i++)
{
RString s = ssprintf( "MoveX%d", i+1 );
AddPart( AddTo, m_fMovesX[i], s );
s = ssprintf( "MoveY%d", i+1 );
AddPart( AddTo, m_fMovesY[i], s );
s = ssprintf( "MoveZ%d", i+1 );
AddPart( AddTo, m_fMovesZ[i], s );
}
AddPart( AddTo, m_fAppearances[APPEARANCE_HIDDEN], "Hidden" );
AddPart( AddTo, m_fAppearances[APPEARANCE_HIDDEN_OFFSET], "HiddenOffset" );
@@ -565,6 +586,20 @@ bool PlayerOptions::FromOneModString( const RString &sOneMod, RString &sErrorOut
}
else if( sBit == "muteonerror" ) m_bMuteOnError = on;
else if( sBit == "random" ) ChooseRandomModifiers();
else if( sBit.find("move") != sBit.npos)
{
for (int i=0; i<16; i++)
{
RString s = ssprintf( "movex%d", i+1 );
if( sBit == s) SET_FLOAT( fMovesX[i] )
s = ssprintf( "movey%d", i+1 );
if( sBit == s) SET_FLOAT( fMovesY[i] )
s = ssprintf( "movez%d", i+1 );
if( sBit == s) SET_FLOAT( fMovesZ[i] )
}
}
// deprecated mods/left in for compatibility
else if( sBit == "converge" ) SET_FLOAT( fScrolls[SCROLL_CENTERED] )
// end of the list
@@ -811,6 +846,12 @@ bool PlayerOptions::operator==( const PlayerOptions &other ) const
COMPARE(m_bTurns[i]);
for( int i = 0; i < PlayerOptions::NUM_TRANSFORMS; ++i )
COMPARE(m_bTransforms[i]);
for( int i = 0; i < 16; ++i )
COMPARE(m_fMovesX[i]);
for( int i = 0; i < 16; ++i )
COMPARE(m_fMovesY[i]);
for( int i = 0; i < 16; ++i )
COMPARE(m_fMovesZ[i]);
#undef COMPARE
return true;
}
@@ -869,6 +910,18 @@ PlayerOptions& PlayerOptions::operator=(PlayerOptions const& other)
{
CPY(m_bTransforms[i]);
}
for( int i = 0; i < 16; ++i )
{
CPY(m_fMovesX[i]);
}
for( int i = 0; i < 16; ++i )
{
CPY(m_fMovesY[i]);
}
for( int i = 0; i < 16; ++i )
{
CPY(m_fMovesZ[i]);
}
#undef CPY
#undef CPY_SPEED
return *this;
@@ -1144,6 +1197,11 @@ public:
FLOAT_INTERFACE(Tilt, PerspectiveTilt, true);
FLOAT_INTERFACE(Passmark, Passmark, true); // Passmark is not sanity checked to the [0, 1] range because LifeMeterBar::IsFailing is the only thing that uses it, and it's used in a <= test. Any theme passing a value outside the [0, 1] range probably expects the result they get. -Kyz
FLOAT_INTERFACE(RandomSpeed, RandomSpeed, true);
MULTICOL_FLOAT_INTERFACE(MoveX, MovesX, true);
MULTICOL_FLOAT_INTERFACE(MoveY, MovesY, true);
MULTICOL_FLOAT_INTERFACE(MoveZ, MovesZ, true);
BOOL_INTERFACE(TurnNone, Turns[PlayerOptions::TURN_NONE]);
BOOL_INTERFACE(Mirror, Turns[PlayerOptions::TURN_MIRROR]);
BOOL_INTERFACE(Backwards, Turns[PlayerOptions::TURN_BACKWARDS]);
@@ -1567,6 +1625,11 @@ public:
ADD_METHOD(NoQuads);
ADD_METHOD(NoStretch);
ADD_METHOD(MuteOnError);
ADD_MULTICOL_METHOD(MoveX);
ADD_MULTICOL_METHOD(MoveY);
ADD_MULTICOL_METHOD(MoveZ);
ADD_METHOD(NoteSkin);
ADD_METHOD(FailSetting);