Add nITG's new Move modifiers (#1411)
* Implemented NITG's MoveX/Y/Z modifiers Added modifiers: MoveX1-n: Moves a column in the x direction, 100% = move left one arrow size. MoveY1-n: Moves a column in the y direction MoveZ1-n: Moves a column in the z direction.
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@@ -884,10 +884,10 @@ void NoteDisplay::DrawHoldPart(vector<Sprite*> &vpSpr,
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switch(column_args.pos_handler->m_spline_mode)
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{
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case NCSM_Disabled:
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ae_pos.y= fY;
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ae_pos.y= fY + ArrowEffects::GetMoveY(column_args.column);
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break;
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case NCSM_Offset:
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ae_pos.y= fY;
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ae_pos.y= fY + ArrowEffects::GetMoveY(column_args.column);
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column_args.pos_handler->EvalDerivForBeat(column_args.song_beat, cur_beat, sp_pos_forward);
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RageVec3Normalize(&sp_pos_forward, &sp_pos_forward);
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break;
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