remove assert. (the m_bGeneric stuff is kind of messy...)
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@@ -565,7 +565,6 @@ void BGAnimationLayer::LoadFromIni( CString sAniDir, CString sLayer )
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{
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Actor* pActor = LoadFromActorFile( sPathToIni, sLayer );
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m_SubActors.push_back( pActor );
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RAGE_ASSERT_M( !(m_bGeneric && Stretch), ssprintf("BGA \"%s\"::%s can't stretch",sAniDir.c_str(),sLayer.c_str()) );
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if( !m_bGeneric )
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{
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if( Stretch )
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