More efficient texture memory usage. Fixes hickups on BGAnimation change.
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@@ -66,7 +66,7 @@ void Notes::WriteSMNotesTag( FILE* fp )
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CStringArray asRadarValues;
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for( int r=0; r<NUM_RADAR_VALUES; r++ )
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asRadarValues.Add( ssprintf("%.2f", m_fRadarValues[r]) );
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asRadarValues.Add( ssprintf("%.3f", m_fRadarValues[r]) );
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fprintf( fp, " %s:\n", join(",",asRadarValues) );
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fprintf( fp, "%s;\n", m_sSMNoteData );
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