Added NoteColorMode ProgressOnBeatAtEnd
Almost the same as progress, but 4ths use the last frame rather than the first. This lets rainbow and vivid from DDR be made properly.
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@@ -41,6 +41,7 @@ LuaXType( NotePart );
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static const char *NoteColorTypeNames[] = {
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"Denominator",
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"Progress",
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"ProgressOnBeatAtEnd"
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};
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XToString( NoteColorType );
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StringToX( NoteColorType );
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@@ -1331,6 +1332,13 @@ void NoteDisplay::DrawActor(const TapNote& tn, Actor* pActor, NotePart part,
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color = float( BeatToNoteType( fBeat ) );
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color = clamp( color, 0, (cache->m_iNoteColorCount[part]-1) );
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break;
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case NoteColorType_ProgressOnBeatAtEnd:
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//if we're at the very beginning of the beat, it should be the last color.
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if ( fBeat-int64_t(fBeat) == 0.0f ) {
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color = float(cache->m_iNoteColorCount[part]-1);
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break;
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}
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//otherwise, handle it the same as Progress.
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case NoteColorType_Progress:
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color = fmodf( ceilf( fBeat * cache->m_iNoteColorCount[part] ), (float)cache->m_iNoteColorCount[part] );
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break;
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