fix a bug with the urlnoexit GameCommand (it would pop up a message saying it couldn't launch the browser, even though it did.)
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@@ -9,6 +9,12 @@ Not all changes are documented, for various reasons.
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supported but exist anyways.)
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supported but exist anyways.)
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_____________________________________________________________________________
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_____________________________________________________________________________
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20100626
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--------
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* Fixed a bug with urlnoexit GameCommand always returning the "Could not
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launch web browser" message.
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* Removed some untested/non-working Model Lua bindings.
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20100623
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20100623
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--------
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--------
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* Implement the last remaining SampleMusicPreviewMode: StartToPreview.
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* Implement the last remaining SampleMusicPreviewMode: StartToPreview.
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@@ -784,8 +784,10 @@ void GameCommand::ApplySelf( const vector<PlayerNumber> &vpns ) const
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if( !m_sUrl.empty() )
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if( !m_sUrl.empty() )
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{
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{
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if( HOOKS->GoToURL( m_sUrl ) )
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if( HOOKS->GoToURL( m_sUrl ) )
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{
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if( m_bUrlExits )
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if( m_bUrlExits )
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SCREENMAN->SetNewScreen( "ScreenExit" );
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SCREENMAN->SetNewScreen( "ScreenExit" );
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}
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else
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else
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ScreenPrompt::Prompt( SM_None, COULD_NOT_LAUNCH_BROWSER );
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ScreenPrompt::Prompt( SM_None, COULD_NOT_LAUNCH_BROWSER );
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}
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}
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