add norolls
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@@ -1709,8 +1709,10 @@ void NoteDataUtil::TransformNoteData( NoteData &nd, const AttackArray &aa, Steps
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void NoteDataUtil::TransformNoteData( NoteData &nd, const PlayerOptions &po, StepsType st, int iStartIndex, int iEndIndex )
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{
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// Apply remove transforms before others so that we don't go removing
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// notes we just inserted.
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// notes we just inserted. Apply TRANSFORM_NOROLLS before TRANSFORM_NOHOLDS,
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// since NOROLLS creates holds.
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if( po.m_bTransforms[PlayerOptions::TRANSFORM_LITTLE] ) NoteDataUtil::Little( nd, iStartIndex, iEndIndex );
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if( po.m_bTransforms[PlayerOptions::TRANSFORM_NOROLLS] ) NoteDataUtil::ChangeRollsToHolds( nd, iStartIndex, iEndIndex );
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if( po.m_bTransforms[PlayerOptions::TRANSFORM_NOHOLDS] ) NoteDataUtil::RemoveHoldNotes( nd, iStartIndex, iEndIndex );
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if( po.m_bTransforms[PlayerOptions::TRANSFORM_NOMINES] ) NoteDataUtil::RemoveMines( nd, iStartIndex, iEndIndex );
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if( po.m_bTransforms[PlayerOptions::TRANSFORM_NOJUMPS] ) NoteDataUtil::RemoveJumps( nd, iStartIndex, iEndIndex );
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