add code to find driver versions (gack)

This commit is contained in:
Glenn Maynard
2003-01-24 23:57:02 +00:00
parent 78aecb4dbb
commit 1c269bfc77
8 changed files with 110 additions and 2 deletions
+5
View File
@@ -22,6 +22,7 @@
#include "RageMath.h"
#include "RageTypes.h"
#include "GameConstantsAndTypes.h"
#include "StepMania.h"
RageDisplay* DISPLAY = NULL;
@@ -70,6 +71,10 @@ void GetGLExtensions(set<string> &ext)
RageDisplay::RageDisplay( bool windowed, int width, int height, int bpp, int rate, bool vsync )
{
LOG->Trace( "RageDisplay::RageDisplay()" );
/* Give hooks a chance to do some debug init before we try to fire up OpenGL. */
HOOKS->PreDisplayInit();
m_oglspecs = new oglspecs_t;
SDL_InitSubSystem(SDL_INIT_VIDEO);
+10 -2
View File
@@ -60,7 +60,7 @@ IntDir=.\../Release6
TargetDir=\temp\stepmania
TargetName=StepMania
SOURCE="$(InputPath)"
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
# End Special Build Tool
@@ -95,7 +95,7 @@ IntDir=.\../Debug6
TargetDir=\temp\stepmania
TargetName=StepMania-debug
SOURCE="$(InputPath)"
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
# End Special Build Tool
@@ -726,6 +726,14 @@ SOURCE=.\archutils\Win32\AppInstance.h
# End Source File
# Begin Source File
SOURCE=.\archutils\Win32\DebugInfoHunt.cpp
# End Source File
# Begin Source File
SOURCE=.\archutils\Win32\DebugInfoHunt.h
# End Source File
# Begin Source File
SOURCE=.\archutils\Win32\GotoURL.cpp
# End Source File
# Begin Source File
+6
View File
@@ -767,6 +767,12 @@ cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
<File
RelativePath="archutils\Win32\AppInstance.h">
</File>
<File
RelativePath="archutils\Win32\DebugInfoHunt.cpp">
</File>
<File
RelativePath="archutils\Win32\DebugInfoHunt.h">
</File>
<File
RelativePath="archutils\Win32\GotoURL.cpp">
</File>
+4
View File
@@ -20,6 +20,10 @@ class ArchHooks
public:
/* This receives all logs. 'important' is set for Warn and Info. */
virtual void Log(CString str, bool important) { }
/* This is called when DISPLAY is constructed. */
virtual void PreDisplayInit() { }
virtual ~ArchHooks() { }
};
@@ -3,6 +3,7 @@
#include "archutils/win32/tls.h"
#include "archutils/win32/crash.h"
#include "archutils/win32/DebugInfoHunt.h"
ArchHooks_Win32::ArchHooks_Win32()
{
@@ -21,6 +22,13 @@ void ArchHooks_Win32::Log(CString str, bool important)
CrashLog(str);
}
void ArchHooks_Win32::PreDisplayInit()
{
/* This is a good time to do the debug search: before we actually
* start OpenGL (in case something goes wrong). */
SearchForDebugInfo();
}
/*
* Copyright (c) 2002-2003 by the person(s) listed below. All rights reserved.
*
@@ -7,6 +7,7 @@ class ArchHooks_Win32: public ArchHooks
public:
ArchHooks_Win32();
void Log(CString str, bool important);
void PreDisplayInit();
};
#undef ARCH_HOOKS
@@ -0,0 +1,63 @@
#include "stdafx.h"
#include "DebugInfoHunt.h"
#include "RageLog.h"
#include <d3d8.h>
#pragma comment(lib, "d3d8.lib")
/*
* The only way I've found to get the display driver version is through
* D3D. (There's an interface in DirectDraw, but it always returned 0.)
* Make sure this doesn't break if D3D isn't available!
*/
static void GetDisplayDriverDebugInfo()
{
if (FAILED(CoInitialize(NULL)))
return;
IDirect3D8 *m_pd3d = NULL;
try
{
// Construct a Direct3D object
m_pd3d = Direct3DCreate8( D3D_SDK_VERSION );
}
catch (...)
{
}
if( m_pd3d == NULL )
{
LOG->Info("Couldn't get video driver info (no d3d)");
return;
}
HRESULT hr;
D3DADAPTER_IDENTIFIER8 id;
hr = m_pd3d->GetAdapterIdentifier(D3DADAPTER_DEFAULT, D3DENUM_NO_WHQL_LEVEL, &id);
if(FAILED(hr))
{
LOG->Info(hr_ssprintf(hr, "Couldn't get video driver info"));
return;
}
LOG->Info("Video description: %s", id.Description);
LOG->Info("Chipset rev: %i Vendor ID: %i Device ID: %i", id.Revision, id.VendorId, id.DeviceId);
LOG->Info("Video driver: %s %i.%i.%i", id.Driver,
LOWORD(id.DriverVersion.HighPart),
HIWORD(id.DriverVersion.LowPart),
LOWORD(id.DriverVersion.LowPart));
CoUninitialize();
}
void SearchForDebugInfo()
{
GetDisplayDriverDebugInfo();
}
/*
* Copyright (c) 2003 by the person(s) listed below. All rights reserved.
*
* Glenn Maynard
*/
@@ -0,0 +1,13 @@
#ifndef DEBUG_INFO_HUNT_H
#define DEBUG_INFO_HUNT_H
/* We want debug information; Windows makes us hunt for it. */
void SearchForDebugInfo();
#endif
/*
* Copyright (c) 2003 by the person(s) listed below. All rights reserved.
*
* Glenn Maynard
*/