fix screens not set when reused
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@@ -194,9 +194,11 @@ void ScreenSelect::HandleScreenMessage( const ScreenMessage SM )
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}
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}
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}
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}
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/* When applying, do make a copy of the GameCommand. That way,
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* GetAndClearScreen doesn't mangle m_sScreen on our real copy. */
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if( bAllPlayersChoseTheSame )
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if( bAllPlayersChoseTheSame )
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{
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{
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GameCommand &gc = m_aGameCommands[iMastersIndex];
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GameCommand gc = m_aGameCommands[iMastersIndex];
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CString sThisScreen = gc.GetAndClearScreen();
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CString sThisScreen = gc.GetAndClearScreen();
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if( m_sNextScreen == "" )
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if( m_sNextScreen == "" )
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m_sNextScreen = sThisScreen;
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m_sNextScreen = sThisScreen;
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@@ -207,7 +209,7 @@ void ScreenSelect::HandleScreenMessage( const ScreenMessage SM )
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FOREACH_HumanPlayer( p )
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FOREACH_HumanPlayer( p )
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{
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{
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int iIndex = this->GetSelectionIndex(p);
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int iIndex = this->GetSelectionIndex(p);
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GameCommand &gc = m_aGameCommands[iIndex];
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GameCommand gc = m_aGameCommands[iIndex];
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CString sThisScreen = gc.GetAndClearScreen();
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CString sThisScreen = gc.GetAndClearScreen();
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if( m_sNextScreen == "" )
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if( m_sNextScreen == "" )
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m_sNextScreen = sThisScreen;
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m_sNextScreen = sThisScreen;
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