TransformNoteData(fStartBeat, fEndBeat) for transforms
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@@ -73,7 +73,7 @@ namespace NoteDataUtil
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// True if no notes in row that aren't true in the mask
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bool RowPassesValidMask( NoteData &in, int row, const bool bValidMask[] );
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void TransformNoteData( NoteData &nd, PlayerOptions &po, StepsType st );
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void TransformNoteData( NoteData &nd, const PlayerOptions &po, StepsType st, float fStartBeat = -1, float fEndBeat = -1 );
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void Scale( NoteData &nd, float fScale );
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