play copy of so that the Cancel sound continues playing after the transition and sample have been torn down
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@@ -14,12 +14,13 @@ public:
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bool Load( CString sFilePath, int iMaxToLoad = 1000 /*load all*/ );
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void UnloadAll();
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void PlayRandom();
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void PlayCopyOfRandom();
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void Stop();
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private:
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bool LoadSoundDir( CString sDir, int iMaxToLoad );
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bool LoadSound( CString sSoundFilePath );
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int GetNextToPlay();
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vector<RageSound*> m_pSamples;
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int m_iIndexLastPlayed;
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