xoffset -> addx
yoffset -> addy diffuse,1,1,1,0 -> diffusealpha,0 diffuse,1,1,1,1 -> diffusealpha,1
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@@ -644,9 +644,9 @@ void Actor::Command( CString sCommandString )
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else if( sName=="x" ) SetX( fParam(1) );
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else if( sName=="y" ) SetY( fParam(1) );
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else if( sName=="z" ) SetZ( fParam(1) );
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else if( sName=="xoffset" ) SetX( GetX()+fParam(1) );
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else if( sName=="yoffset" ) SetY( GetY()+fParam(1) );
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else if( sName=="zoffset" ) SetZ( GetZ()+fParam(1) );
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else if( sName=="addx" ) SetX( GetX()+fParam(1) );
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else if( sName=="addy" ) SetY( GetY()+fParam(1) );
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else if( sName=="addz" ) SetZ( GetZ()+fParam(1) );
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else if( sName=="zoom" ) SetZoom( fParam(1) );
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else if( sName=="zoomx" ) SetZoomX( fParam(1) );
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else if( sName=="zoomy" ) SetZoomY( fParam(1) );
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