working on perspective stuff for tilted menu items
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@@ -80,10 +80,12 @@ public:
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int GetMaxTextureSize() const;
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// This far clipping this might cause Z-fighting if we ever turn the z-buffer on
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void LoadMenuPerspective(float fovDegrees);
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void EnterPerspective(float fov, bool preserve_loc = true, float near = 1, float far = 1000);
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void ExitPerspective();
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void LookAt(const RageVector3 &Eye, const RageVector3 &At, const RageVector3 &Up);
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/* Statistics */
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int GetFPS() const;
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int GetVPF() const;
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