working on perspective stuff for tilted menu items

This commit is contained in:
Chris Danford
2003-04-23 02:23:51 +00:00
parent 022a34dda4
commit 1be7055f59
3 changed files with 73 additions and 15 deletions
+2
View File
@@ -80,10 +80,12 @@ public:
int GetMaxTextureSize() const;
// This far clipping this might cause Z-fighting if we ever turn the z-buffer on
void LoadMenuPerspective(float fovDegrees);
void EnterPerspective(float fov, bool preserve_loc = true, float near = 1, float far = 1000);
void ExitPerspective();
void LookAt(const RageVector3 &Eye, const RageVector3 &At, const RageVector3 &Up);
/* Statistics */
int GetFPS() const;
int GetVPF() const;