fix GetCourseSongIndex in multiplayer
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@@ -930,7 +930,10 @@ Stage GameState::GetCurrentStage() const
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int GameState::GetCourseSongIndex() const
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int GameState::GetCourseSongIndex() const
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{
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{
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/* iSongsPlayed includes the current song, so it's 1-based; subtract one. */
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/* iSongsPlayed includes the current song, so it's 1-based; subtract one. */
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return STATSMAN->m_CurStageStats.m_player[m_MasterPlayerNumber].m_iSongsPlayed-1;
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if( GAMESTATE->m_bMultiplayer )
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return STATSMAN->m_CurStageStats.m_multiPlayer[MultiPlayer_1].m_iSongsPlayed-1;
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else
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return STATSMAN->m_CurStageStats.m_player[m_MasterPlayerNumber].m_iSongsPlayed-1;
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}
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}
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/* Hack: when we're loading a new course song, we want to display the new song number, even
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/* Hack: when we're loading a new course song, we want to display the new song number, even
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