run SaveSync by calling ScreenPrompt normally (Load() is going away)
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@@ -3,6 +3,7 @@
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#include "GameState.h"
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#include "GameState.h"
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#include "song.h"
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#include "song.h"
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#include "PrefsManager.h"
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#include "PrefsManager.h"
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#include "ScreenPrompt.h"
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static CString GetPromptText()
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static CString GetPromptText()
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@@ -106,17 +107,10 @@ static void RevertSyncChanges( void* pThrowAway )
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GAMESTATE->RevertSyncChanges();
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GAMESTATE->RevertSyncChanges();
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}
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}
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REGISTER_SCREEN_CLASS( ScreenSaveSync );
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void ScreenSaveSync::SaveSync()
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ScreenSaveSync::ScreenSaveSync( const CString &sScreenName ) :
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ScreenPrompt( sScreenName )
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{
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{
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}
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ScreenPrompt::Prompt(
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SM_None,
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void ScreenSaveSync::Init()
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{
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ScreenPrompt::Init();
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Load(
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GetPromptText(),
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GetPromptText(),
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PROMPT_YES_NO,
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PROMPT_YES_NO,
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ANSWER_YES,
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ANSWER_YES,
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@@ -3,13 +3,10 @@
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#ifndef ScreenSaveSync_H
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#ifndef ScreenSaveSync_H
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#define ScreenSaveSync_H
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#define ScreenSaveSync_H
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#include "ScreenPrompt.h"
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class ScreenSaveSync
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class ScreenSaveSync : public ScreenPrompt
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{
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{
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public:
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public:
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ScreenSaveSync( const CString &sScreenName );
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static void SaveSync();
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virtual void Init();
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};
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};
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